Mus’ Fala blood does nothing, since Forrest Knight cannot use Fire magic, and Holy Blood on bosses does not change their stats (you can custom-set stats for custom bosses as you wish).
Zane cannot have Holy Blood, he is a generic boss.
Mus’ Fala blood does nothing, since Forrest Knight cannot use Fire magic, and Holy Blood on bosses does not change their stats (you can custom-set stats for custom bosses as you wish).
Zane cannot have Holy Blood, he is a generic boss.
Alright then, just remove their holy blood.
Gen 2 child unit: Scathach
Base Class: Sword Armor
Promotion: Baron
All of the brigands that don’t attack the villages in
kinbois squad are Bards with light tomes. if thats too powerful, replace them with thunder, and defense rings.
Eldigans troops in chapter 3 replaced with myrmidons with wind swords, and Silver blades.
In chapter five, the group around Reptor are as follows:
the high priest is replaced with a baron, keeping fortify, and having a speed ring.
the heros are replaced with sword masters with brave swords, and resistance rings. the said swordmasters are also level 32. (you can actually do this, and they will scale accordingly.)
the Generals get promoted to barons, and have Renewal bands, Thoron, and Flame swords.
the snipers become master knights with elfire and nothing else. A true trial for Sigurd’s last ride.
Manfroy’s Squad are now the following in the final chapter:
2 Sages with nosferatu/resire which ever its called, and berserk staves.
2 Swordmasters at level 35, with Light brands, skill rings, and magic rings.
1 Dark bishop with fenrir and a skill ring, level 26.
1 Emperor With a Silver Blade, Tornado, and recover ring at level 31.
2 Generals at level 30 with Brave Bows, and Movement rings.
I don’t remember any of the other ones, so just leave the rest if there are any.
Magorn stays a dragonmaster, but is leveled to 31, and has A Barrier Sword and a Speed ring.
The Thunder in the chapter 2 shop is now a Elthunder.
I am not entirely certain what constitutes a enemy group, but have assumed that manfroy and Reptors group count as one group each.
Have fun!
I implemented as much of what you said as possible. However:
Ch5 General replacements cannot have 3 items as the third item would have to be droppable. I gave them Thoron + Renewal Band for now, but LMK if you want to change this.
Manfroy’s group consists of six identical units. Because they only occupy one slot in the enemy editor, all six Dark Mages must be replaced together with six identical other generic units. Please submit one unit; six of them will spawn onto the map.
As for enemy group, each enemy group is a row under the list of generic enemy groups on the original post. I will update the original post to be more clear about this.
Gen 2 child unit: Scathach Base Class: Sword Armor
Promotion: Baron
I know who I’m pairing Arden up with in this playthrough.
I’ve always been a sucker for the substitute characters, so let’s give this a go.
Unit: Linda
Class: Troubadour->Falcoknight
Growths (350% growth total max before Holy Blood)
HP: 65% (+20%)
Str: 60%
Mag: 40% (+20%)
Skl: 125%
Spd: 5%
Lck: 5% (+20%)
Def: 5%
Res: 45% (+40%)
Personal Stats
HP: 28
Str: +4
Mag: +4
Skl: +4
Spd: +4
Lck: +2
Def: +0
Res: +0
Skills:
Paragon
Holy Blood:
Major Blagi (+20% HP, +20% Mag, +20% Lck, +40% Res)
Inventory:
Thunder Sword
okay, so if manfroy’s squad is only a single squad, then Please change my edit of manfroys group to be level 20 emperors, with Light brands, and Recover staffs.
First, I’d like to say I had my previous unit promote to baron, not emperor. sorry if the username is confusing.
Emperors kinda break the game as player units. so I don’t submit them.
anyway! new unit! Replacing Ridale/Riddel! now with an increased level and stats to compensate!
Ridale is now level 40, and has plus 4 to all stats, his skills are now bigshield, nihil, and dark sword. ( I actually have no idea how you make bigshield a player character skill, I’ve been trying to figure it out for over a year.
he is a master knight. and has a Brave Sword, and Tornado tome.
I think I made too many enemy group changes yesterday, So I’ll skip that.
Change the skill ring that you get in the second generation with a circlet.
Guess I’ll do a boss since it’s one playable unit per person
Boss replaced : Arion (Chapter 9)
Authority: 5
Stats : (Actual stats/with holy weapon bonus) [Class cap] {Holy weapon bonus}
+8 PV (48) [80]
+15 Str (27) [27]
+0 mag (0) [15]
+15 skl (24/34) {+10} [24]
+15 spd (22/32) {+10} [22]
+30 lck (30) [30]
+15 Def (29) [29]
+15 Res (15/35) {+20} [15]
Class :
Dragon Master
Skills:
Holy blood :
Equipement :
…per day. Feel free to submit more.
OH ._.
0 IQ moment
Character replaced : Dew
Growth rates (Max 275%) :
Hp: 65%
Str: 40%
Mag: 0%
Skl: 40%
Spd: 35%
Lck: 55%
Def: 20%
Res: 20%
Stats :
32 hp (+4)
Classes :
Myrmidon → Ranger
Skills:
Critical
Paragon
Holy blood:
Starting gear :
I too have 0 IQ since I thought it was just one unit per person lmao.
Character replaced: Holyn
Class:
Fire Mage → Bishop
Major Fala holy blood
Growths:
HP: 40% (+20%)
Str: 10%
Magic: 25% (+30%)
Skl: 55%
Spd: 30%
Luck: 40%
Def: 35%
Res: 40%
Also, swap his base strength to his base magic, please.
Inventory:
Elfire
Armory:
Replace the Chapter 2 armory Steel Lance with Valflame
Character: Silvia
Growth rates (Max 275%):
HP: 30%
Str: 70%
Mag: 5%
Skl: 40%
Spd: 40%
Luck: 45%
Def: 35%
Res: 10%
Class: Wyvern Lord
Holy Blood: minor Hoðr
Skills: Charm
Starting Inventory: Silver Sword
Holy Weapons can only replace other Holy Weapons; is Bolganone ok?
Yeah, that’ll work! I should read the guidelines more carefully
Character replaced : Bridgid
Growth rates (Max 275%) :
Hp: 35% (+10%)
Str: 0%
Mag: 40% (+20%)
Skl: 35%
Spd: 50%
Lck: 60%
Def: 25%
Res: 30% (+20%)
Stats :
42 hp (+4)
+0 Str
+8 Mag
+7 skl
+8 spd
+18 lck
+0 Def
+6 Res
Class :
Skills:
Holy blood:
Starting gear :
Event item (Aideen-Bridgid):
Just remember that Major Blood grants double the bonuses of Minor Blood. It’s not important here as holy blood is automatically applied and only pre-HB growths matter, but I’m putting this here for your future reference.