Whispers of rebellion, the disappearance of Marquess Pherae, and a shadowy organization pulling the strings…
Join Hector of Ostia as he sets out on a journey to uncover the truth. Travel the continent of Elibe in this thrilling fantasy strategy RPG.
Build an army. Trust nobody. Only on Super Famicom.
Emblem Chronicle VII is a demake of Fire Emblem: Blazing Sword in the engine of Fire Emblem: Thracia 776. It attempts to blend features and mechanics from both games, FE7’s story, and FE5’s engine together into a single mod. Hopefully this project offers something for fans of both games.
Its development has been closely linked to both my FE5 disassembly and my library for working with FE5, Volt Edge over the last 5 years. Despite all of that time, this current release includes only four chapters. It’s very much a work in progress, please see the
Known Issues section for more information. It’s likely that saves for current versions will not be compatible with later versions.
See the releases page for past versions.
Will you be adding ‘modes’ for Eliwood and/or Lyn?
You’ll join forces with Eliwood, the son of Marquess Pherae, in Chapter 2: Birds of a Feather. Eliwood is Hector’s best friend and a charismatic leader. Players should be careful not to let him fall into the hands of the enemy or be slain in battle, which will result in a Game Over!
You’ll get to meet Lyndis, the granddaughter of Marquess Hausen of Caelin, in Chapter 5: Noble Lady of Caelin. She’s a skilled swordfighter hailing from the windswept plains of Sacae.
Can you tell me about characters’ growth rates and other hidden statistics?
Characters will grow quite a bit over the course of your travels. You should use your tactician’s intuition and past experiences to determine a character’s niche.
As for hidden statistics: The wins/losses on Eliwood’s and Hector’s status screen doesn’t count their sparring record. By Eliwood’s count, the pair has had 30 matches, 14-12 in his favor (with 4 draws). Hector claims that the record is 31 matches, with an even 13-13 split and 5 draws.
x mechanic in this game? How is
y implemented? Are you going to add
Since the story of this game is already known, the only real unexpected things I can provide are how the games are blended. You’ll have to figure things out on your own.
My general philosophy is that additions should either be present in one of the games or be in the spirit of them, with a general leaning toward FE5-ness.
Why not start from a translation?
The version of this project showcased in FEE3 2017 used my FE5 menu translation as a base. It wasn’t great to work with and I have to spend time and effort to untangle things when doing actual menu implementations.
You may run into game-breaking bugs unexpectedly. Please be sure to save regularly. There are many things that remain unedited from the original game that will be removed later.
- Many supplemental menus either have broken or missing text. Please only report issues with menus if they are otherwise translated and functional.
- Animations are set to
Mapby default until battle animations are implemented. If you use normal battle animations you may run into issues and unpleasantness.
- You will be sent to Chapter 3x: The Peddler Merlinus regardless of if you visited his house in the previous chapter; this is intentional. Additionally, you will be greeted with a Game Over at the end of the chapter, as it is the end of this release.
- Hector uses Fighter animations as his custom ones are not done.
- Chapter 3: In Search of Truth may freeze rarely during enemy phase due to some unknown cause.
- A popup window has not been implemented for the gold-granting house in Chapter 3x: The Peddler Merlinus; it still grants the gold, however.
- A certain ethereal weightlifter is used as a placeholder portrait until various NPC portraits are finished.
- Enemy AI might behave oddly around snags and breakable walls.
This is a mirror of the Release Repository
Credits may list social media links, website profiles, or other ways of finding those listed here.
Please support these awesome folks.
Assets that are not listed are either from me (Zane Avernathy) or are from the base game(s).
Portrait names in parenthesis denote portraits for artists, placeholders, or other miscellaneous purposes.
- Uther (with heavy editing by elise)
elise (FEU profile)
- Leila (and dead Leila)
- Matthew (with touch-ups by Glaceo)
- Rebecca (with touch-ups by L95)
- Lucius (with heavy editing by elise)
- Ephidel (and hooded Ephidel)
- Fire Dragon
- Kenneth (and morph Kenneth)
- Nergal (and unwrapped/unwrapped+smiling Nergal)
- Nils (and entranced Nils)
- Ninian (and entranced Ninian)
Pikmin1211 (FEU profile)
Raymond (FEU profile)
- Rat-faced Bandit
Two Who Belong (FEU profile)
- Zagan (with edits by Smilies)
- Karla (with edits by Levin64)
ZessDynamite (FEU profile)
Portraits from me that have received edits from other contributors:
- Geitz (touch-ups by Tsushi)
- Isadora (touch-ups by Levin64)
- Nino (touch-ups by Levin64)
- Serra (heavy editing by elise)
- Sophia (touch-ups by Levin64)
- Ursula (touch-ups by Levin64)
- Two Who Belong
This list of tools, utilities, and other software is not exhaustive and contains things that are not currently part of the process and/or are used as inspiration.
- make, coreutils, etc.
- Event Assembler
- ai’s Sol fix
- Ultimage’s AI disassembly, along with contributions, fixes, and suggestions to my FE5 disassembly and standard library.
This project is the result of long brainstorming sessions with Smilies, elise, and Two Who Belong. Thanks to Arch, L95, Doc, bookofholsety, and many more. Thank you to Ultimage, nat5, and the many wizards who inspire me.
Thank you Miacis, Ultimage, Cirosan, Kirb, and others whose love of FE5 lead to much of the research that was conducted in tandem with the development of this project.
Past contributors whose work has since been superseded include but are not limited to:
- kb for his early Serra portrait