Uno, and his bullshit.
Hello, I’m Ysor. I have a unit in my game whose personal skill is as follows:
“Alright that’s broken” you might think, and you’re half right. He’s balanced in the sense that he’s only broken if you know what you’re doing(Who doesn’t love that). He used to actually be broken, I’ve had to change many things about both him and the game itself to achieve this “balance”. Something you’ll understand by the end of this. I hope.
Part 1: How it began
So, I’m gonna start somewhat from the beginning. The previous version of Uno wasn’t even really Uno. It all started when I began playing Fafnir is Smite(Stay with me). Specifically inspired from his passive.
The only important part of [Endless Greed] is that last bit about protections. Originally Uno was gonna be a tank but this was scrapped early on because The Lord was already the tank. Making the choice to make this skill offensive was maybe a bad idea but it’s too late now. With this idea in mind I started to code and with a lot of help from Sme was able to get it to work. albeit after a bit of trial and error
He only had 1000 gold
Part 2: Internal Works
This skill’s code is kinda nasty. I say this because it updates mid chapter.
Here is Uno and his stats with a basic inventory config
Here he is after a couple of fights with said basic inventory and…
Yeah so this is checking each item in his inventory and adding up its value PER USE so you can just lose stats if you’re not careful. The code uses the items value, not sale price. Its also +2 per 1000 so the numbers are cleaner. He can have wildly different stats depending on his inventory configuration. If you’ve played my game you know what I mean but for everyone else I’ll tell you guys a good and easy config for Uno
This in CH2 and pretty much turns Uno into Killing machine, also its important to note that the iron sword contributes nothing so he can use it freely. Inventory real estate is very fun and he can become a huge money sink if you want.
!
Of course doing this means other units lose out on good weapons but I digress.
Part 3: Uno, the actual unit
OK now with that context you can start to see the issues, he can kill everything super easy. But there use to be more issues. Ill go through all the big ones.
| Problem | “Solution” | C |
|---|---|---|
| Uno used to be a myrm. His bonus speed made him so dodgy that he could never be hit. | Global avoid nerf, changes class to Merc as Myrms are exempt | |
| After boosting weapon uses, he gained an absurd amount of bonus stats. | Price adjustments on all items in the game, keeping a close eye on custom item pricing | |
| High value weapons,items tend to immediately go into his pocket. | Careful moderation of rewards to ensure proper tradeoff for such a choice, gems are now very rare. | |
| Unmatched offenses, can pretty much kill anything regardless of weapon type. | Insane boost to weapon triangle(from vanilla to 2/15 to 5/20) | |
| Legitimate competition between him and Jeigan for silver sword. | Creation of both Daggers and Jeigan PRF, both of which are unusable to Uno. Reduction of weapon EXP overall, rework to weapon exp acquisition. Complete removal of silver sword from prologue | |
| Uno would, on occasion, level Str/Mag/Spd/Skl. Further improving his already cracked offenses | Massive Growth rate reduction to those stats. (From 30% → 15% → 5%) | |
| Stat boosters vanilla costs made giving them out impossible | Stat boosters are worth almost nothing |
Overall a lot of things have changed in this game because of him. I need to be conscious of every reward i hand out because it could end up in his hand. I need a chokehold on the economy to ensure the red menace doesn’t return. That said, I like fun. And uno is VERY fun to use. He’s also, unsurprisingly, a good unit. But like for other reasons beyond the money thing. Like his bulk being consistently on the upper-middle end of the roster, his high luck helps him avoid crits even without a PRF, fairly high con. He’s got other stuff, just nothing nearly as potent. Overall I’d say he’s one of the more wild units I have but he’s fun to use and my game has certainly grown with his inclusion. Thanks for reading, I’m gonna put out an update fairly soon so look forward to seeing him in action yourself!










