Do you think it would be possible to port this FE8 patch update to FE7?

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  • Hacking method: FEBuilder
  • Base Game: FE7

I have been trying to work on a FE7 hack where id like the basic combat music to not play during combat animations, instead letting the map music continue. In FE8 this is very simple using the “Continue Battle BGM Between Map and Combat 20220321” patch, which allows flagging any tracks you want to not play in this way with 0xFFFF and they will be ignored. On FE7 there are 2 previous versions of this patch but not the latest one with flag to ignore capabilities and I have been having a really hard time trying to make it work otherwise. I’m open to workarounds to have map music keep playing, but I have been wondering how hard it might be to port this one over to FE7.

I’m not really sure what you mean by this. It’s probably not too difficult to port over the feature if there are versions of the patch for fe7 already, but it’s likely not a good first introduction into assembly. There’s Teq’s guide for getting your feet wet.

In the self randomizers I made it so you can choose your setting ingame for whether bgm should be continuous or not:


I’ll link my code below, but it’s not a standalone release like things on my asm thread, and I also use a setting to randomize bgm in this hook, so it would require more knowledge and work to install it on your hack. You’re free to use it if you know how, though. :sweat_smile:

interesting, id like to ask what your solution to continuing map music in FE7 was? im not very good with assembly i only know the basics honestly but im very open to study for this