We could have ballerinas, flamenco dancers, even guys who break it down like Partitio here
Oh my god how isn’t there a Michael Jackson dance anim yet
Variety is not the problem.
Perhaps work on your bat shifter and Vidame promotion animations
Is there a generic Lion laguz animation like the wolf one ?


Would you recruit her?

nice concept though
Btb, been wondering what other weapon type I should make for em. Magic’s been done with “the drowned” wonder if I should do staves for “the hollowed”
kinda cute
I’d thank you for the friggin’ palette guide’s what I’d do.
Thinkin bout the lore these guys have. Do yall have a guess? Also wanted to say got some help from a friend to script, stay tuned for a release today, staves and monster
Also also, I’m sad to say I was too busy irl to make an fee3 vid. It would’ve been better to have it shown in fee3 but I do have some intention of making a compilation vid of my work this year.
In out
Okay after a very long very painful scripting, The “Hollowed” are finally releaseable, thanks to Sirknite31 for the cleric base and sable mage for helping with scripting:




use the multiple transformers patch in febuilder to use the transformation sequence. Unfortunately I couldn’t find a way to use this patch with staves but the monster anim should be fine. In the folder you’ll find the SFX I used for the patch in the credit file.
Here’s some palette tests I did:


Download link as always:
Flavour
The Church of Golden Scales dreams for a world of equality and peace. There are laws in this world and for the devoted, the law of fairness stand above all.
But peace is not so easily established, Humanity is sinful and easily corrupted, seeking power and status above all. Which is why the church needs its “enforcers” to keep the balance of the world in check.
The hollowed were an extension of such a believe, sacred maidens who were implanted with “an aspect of God” and given its radiant gifts as a way to bring order and balance where the church’s human enforcers cannot.
Accounts of their apperances are far and few between, but one always instinctively know when one has been deployed. The unfeeling carnage left by one’s wake, cold precise cuts and punctures and most distinct of all, the removal of heads of the targets involved. When a hollowed kills it wasn’t as an act of ruthlessness but mercy, for in the eyes of the church, death is the fairest judgment for the herectics facing up against them, and fairness is the kindest of all fates.
Feel something staring behind your back now?
Aw sweet, man made horrors beyond my comprehension. Jokes aside, this thing is creepy, i love it. Good work man, kudos
Greetings people, was wondering if any of yall got any experience in making map sprites? Lookin for a partner to finish the tentacles lady package
I don’t know that if he/she/they (sorry, I don’t know what is the pronouns} were still around in the forum, but I would recommend @WiiSportsRemote , badass in making map sprites
he, thanks for the reccomendation, XD im very much around, i feel quite flattered, but making full customs is very time intensive
It’s probably possible to base it on one of the cleric map sprites in the repo, it’s mostly the head area that’s different
yeah, the tentacles and how they move is the difficult part
don’t gotta tell me twice heh, that took the longest when I was animating, basically it’s 4 extra arms