You came along way congratulations man
Fr congrats man, you works are superb all around. ![]()
GG DAT, one day i hope my thread will reach 100 replies…

Here’s the progress on WK
I like the backflip with the solider and wolf together

Progress report
Poll time:
What other weapon type should I add for wolf knight?
- Lance
- Axe
- Bow (laterer update because diff motions)
Panette gaming.
I should’ve believed in the axes
Couple thangs, first, check the first post guys, ain’t it all tidy and stuff? secondly I think we’ll close the poll for wk once we reach 50+ voters, so for yall lance fans, yall better catch up, thirdly, the plan is gonna be to release the sword and dagger anims first before working on the secondary and tertiary weapons, I’m thinking on scripting it myself.
Papa’s home with some treats yall




Palette’s been tested 16 colors
So cool! Seeing all the subtle details in the animation truly brings it to life. Very well done ![]()

Workin on wolf knight axe. Should be done in a jiffy since it’s the same motion. But nevermind that, What can I get yall as a christmas present this year ey? got any requests? anything at all?
santa DAT, can i get a portrait for christmas?
SPLICE FODDER FOR THE SPLICE THRONE
monster can monster
Updated the top thread with scripted axe WK and MK. check em out in the repo thread.
Also I’ve been meaning to ask yall, I’ve been makin animation for a while now cause I really like making stuff go from point A to point B, and I see a lot of people wanting to do the same thing, so just like how I made the splice parts pic to help out mug peeps, what can I do for yall wanting to make yall’s animations? essentially I wanted to ask what yall think are the biggest hurdle in making or going into making battle anims, this will then tell me what kinda “resource” i could make to help yall out.
I guess it’d make more sense to give and example, recently something a lot of people on the discord is having trouble with is anatomy and how to keep it consistent between poses, like how do I keep this arm about the same length and thickness during the standing and hitting frames/poses. What i frequently answer with is this:
I used to trace the anatomy of vanilla poses to determine how each frame was made, I don’t do it as often now, usually doing it within the animation file itself but would yall want something like this but tidier? I don’t particularly feel like tracing EVERY vanilla anim but would yall want some of this?

here’s what I’m workin on


