I played the game, front to back, and I can confidently say that most everything Pik said is correct. You can break the game in half starting in Chapter 4 because permament Nos on 1-2 units was a great idea, obviously. Here is a demonstration of the “balance” involved (four of the top five units are nosferatu mages, the only odd man out being a 9 Move unit with 1-2 range.)

The story is really nothing worth mentioning; in their efforts to make every character feel included in the main plot, all that really happened was none of the characters really stand out or have meaningful characterization. The support system is bloated and starts by dumping 20 on you in Chapter 3, leaving you no real choice but to either read through the slog (I attempted this for a bit, but gave up due to boredom). The music choices are bizarre, and basically every map theme is offputting or maddening while tracks frequently jump up or down in volume, kind of like when commercials blare when you watch cable. The combat menu goes off the screen constantly, making pressing Wait impossible. Further, the UI in general is just confusing and roundabout, having way too many menus and poor allocation of what’s in them. The VA should not have been a priority in the slightest given all that went wrong with this game.
The maps, well… you’ve seen them. Empty squares are commonplace, and the actual aesthetics for the maps are frankly abysmal. The objectives are frequently poorly explained or obfuscated to make them seem more complicated than they are. Many of them are also just “walk in a straight line” with no incentive to split. Even the final map, the last note this game is left on, is a square (spoilered in case anyone cares):
Final Map
And as much as I’d like to look at all the cool anims made by members of this community (one of the only bright spots), enemy phases are so long that I’d probably still be on Chapter 10 if I did that. Which, by the way, there are no map battle animations of any sort. No HP going down, no movement from the sprites indicating their attack… just going up to your unit, disappearing because lol nostanks, and giving exp. Both options kind of suck, but I chose the one that wasted less of my time. Lastly, while some of the art is good, much of the design behind it is not (Sloane has already been posted, and unfortunately, Dark Deity has more where that came from). Just take a look at Vesta or Liberty if you want an idea of that sort of thing.
In summary, yeah, it’s bad, chief. If anyone disagrees and has an informed opinion of the game (i.e. has watched significant amounts of it or played it themselves past the early game), I’d like to hear your reasoning. In my opinion, the game is hardly worth $10 from a consumer perspective in the state it’s in, let alone the $25 they plan to charge post-sale.