I’m attempting to make a small, one chapter rom hack right now, based on the Yo-kai watch series. However, in the opening cutscene, which i’m editing, the game will not progress after eirika and Seth’s replacements leave the room in the prologue, and the other units enter. I’m wondering if someone might know what might be causing this? I could link the patch if needed.
Hello!
I see you are a new member, so posting links or screenshots might be a problem before you have been more active.
At any rate, a common reason for cutscenes to get stuck is when a character is referenced who is not loaded. For example, you might remove a particular unit at some point during development, but then later in a cutscene there’s still a line telling that unit to move.
Did you check in the emulator debugger what line was executed when progression stopped? It should be marked in blue, like this:
ah, that’s good to know! I’ll check what it was on, thanks!
when i went to check, it said that there was a data overload and to use 32 bit version. Does this refer to an older version of MGBA?
Not an older version, but a version optimized for a different sort of operating system. Assuming you’re using Windows, you’ll want to go to the mGBA download page and select one of the two Windows downloads that is not marked “64-bit”. That should do the trick.
sorry for late response, thank you!