yes the process is pretty much the same
Basically the process i use to do it is:
- make your animation
- insert it with feditor
- create the generic palettes
- compress then insert the generic palettes
follow this guide if you don’t already know how to insert it Compressed Generic Palette editing - reopen the rom in feditor and check if you’ve inserted it properly. If you’ve done it right, feditor will show the animation with the new generic player palette
- rip the animation with feditor, the ripped animation will keep the generic palette so that you don’t have to do this all over again the next time you use said animation
tbh this is somewhat tedious and I’m hoping somebody knows a better way to do this. This is the way I’ve inserted generic palettes for all the animations I’ve uploaded