Creating a Wound system for Casual mode

  • Hacking method: FeBuilder

  • Base Game: FE8

I’m creating a Casual Mode only hack and trying to implement a system where if a unit dies on a map, then they obtain a “wound”, so to speak. Basically just a temporary decrease in a stat. Kind of like fatigue where the unit must remain undeployed a chapter to allow the wound to heal.

However, I’m having trouble figuring out the exact commands for this. I’m trying a check at the end of the chapter if said unit is dead, GUNC, and then a conditional.

This is not triggering however. Is it possible, since the Casual flag is on, that the game doesn’t recognize characters as “dead”?

I know less than nothing about coding, but try hitting up @DoinThangs - they’re also making a Casual With Consequences hack and if they don’t have the answer could get you on the right track

You should do it in the death quote event instead, since that triggers regardless of casual mode or not. If you do it at the end of the chapter, then yes, casual mode makes it so the dead state doesn’t get set.

Alternatively, don’t use casual mode, then at the end of the chapter check for dead units to revert that state and reduce their stats.

I never thought to do a death event. That works perfectly. Thanks!