Creating a Wound system for Casual mode

  • Hacking method: FeBuilder

  • Base Game: FE8

I’m creating a Casual Mode only hack and trying to implement a system where if a unit dies on a map, then they obtain a “wound”, so to speak. Basically just a temporary decrease in a stat. Kind of like fatigue where the unit must remain undeployed a chapter to allow the wound to heal.

However, I’m having trouble figuring out the exact commands for this. I’m trying a check at the end of the chapter if said unit is dead, GUNC, and then a conditional.

This is not triggering however. Is it possible, since the Casual flag is on, that the game doesn’t recognize characters as “dead”?

I know less than nothing about coding, but try hitting up @DoinThangs - they’re also making a Casual With Consequences hack and if they don’t have the answer could get you on the right track