Completed Save event line address for FE7

Context: I was contemplating making post game content for FE7, saw there was no expand chapter option, and came up with the idea of using the completed save in a separate hack but instead of the ‘10 years later’ bit, would warp the game to the (new) Chapter 2 and continue the game in a new gauntlet of chapters using the save’s settings. (Chapter 1 would have to just tell the player how to access the game’s content.)

So… that’s the idea, I just don’t know quite know how to get there, or if it’s feasible and without some weird softlock shenanigans for trying.

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Check in febuilder settings to see if you can enable chapter expansion for fe7. It’s disabled by default because many people find it confusing, and febuilder reports hundreds or thousands of errors if you have overlapping IDs for your map / tile changes / events etc.

To have a game continue on a new rom, a chapter should send you to different chapters depending on the rom.
Rom A: Starting chapter 30 goes to chapter 31 (e.g. epilogue scenes)
Rom B: Chapter 30 goes to chapter 1.

It should be simple to do.

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Yeah, I can see why it’s confusing when it only expands the list and makes copies of the prologue instead of expanding whole sets needed for a chapter.

So… yeah, that’s what I was thinking but still unsure where a completed save starts reading from to make the switch in events.

Febuilder’s debugger shows you the currently running event in the debugger. Click it during the epilogue and add a CALL EVENT to it, or a MNCH command.