[COMPLETE] Fire Emlem - Twilight of the Tyrant (100% complete, 100% supports, two endings, Paired Endings)

Fire Emblem: Twilight of the Tyrant is a ROM hack I have been working on for several years; due to personal issues, I had to stop and then resume work intermittently.

The story serves as a sequel to my first ROM hack, Fire Emblem: Ancient God Awakening, but playing the original isn’t necessary to understand the plot, as the main characters and settings are different throughout virtually the entire game.

(You’ll need to patch a fresh FE8usa ROM)

-THE PLOT-

Fire Emblem: Twilight of the Tyrant tells about the Empire of Glomor—ruled by the iron fist of the Holy Emperor Johan—as it invades the northern lands. The region is anchored by the capital, Thestria, to which two smaller nations, Mahim and Baltymor, have sworn allegiance.
The game’s narrative revolves around the stories and destinies of two protagonists: Adrian, the Prince of Thestria—regal and composed yet a warrior at heart—who travels with his escort to Mahim and Baltymor to forge an official alliance against the immense military might of the Glomor Empire; and Mika, a strong, independent young woman from the slums who leads a small band of mercenaries.

!!!THE GAME IS MEANT TO BE PLAYED IN ‘NORMAL MODE’ BECAUSE EVERYTHING IS BALANCED AND PROGRAMMED AROUND THAT, DO NOT SELECT ‘EASY’ OR ‘DIFFICULT’!!!

(The game is complete and 100% playable till the end, supports included, It will have two different endings based on certain actions taken during the game.)

-WHAT TO EXPECT-

-A total of 29 chapters (including a prologue and a mandatory *gaiden* chapter).
-For nearly half the game, the player alternates between Mika’s party and Adrian’s party; units are balanced so that, once the parties reunite, the player is free to choose whom to use.
-Lots of prfs.
-Skills.
-Quality-of-Life features (visible growth rates, display of total enemy attack range, etc.).
-Only two maps featuring Fog of War.
-Two different endings (the core story remains largely the same, with changes affecting only certain key characters).
-And more…!

-DOWNLOAD-

-SCREENSHOTS-

Screenshots

-KNOWN BUGS-

Bugs

-Some weapons (like the slim sword, silver blade…) have no description (no might, weight etc) because I cancelled their text box, I saw that too late, sorry! It’s only graphical tho, the weapons works perfectly fine!

-In Chapter19:All Things Wicked, for some reasons the game will FORCE you to deploy Cagliostro, I tried to fix this but I really could not find a solution! Please becareful because the chapter may be a bit difficult and Cagliostro is a KEY UNIT!

-Do not ask me why, i tried and tried to investigate but I could not find an answer, sometimes certain characters won’t be displayed in the endgame charts, let me know if you know why this happens!

-I’m sure I made plenty of grammatical errors—I hope nothing too serious! (I often write BELIVE instead of BELIEVE).

-Some druids will have equipped anima tomes but since they can only use dark magic (and sages anima magic) they cannot attack! Forgot to change it but I’m going to patch it.

-Forgot to change the prices of mithril weapons, while I was playtesting I left them at 0! I’m going to patch this.

-In Chapter21:Sand Graveyard if certain requirements are met, Federico will say something very funny and stupid in italian and I forgot to remove it, I used it as placeholder but I forgot (lol).

-In Chaper22A:Titan’s Downfall I used the same flag for the door at the left side and for the throne where you have to wait after defeating the Warden, I’ll patch it but you may softlock yourself! Use the right door!

-In Chapter22B:Titan’s Downfall I used the same flag for the door at the upper side (chest room on the right side) and for the throne where you have to wait after defeating the Warden, I’ll patch it but you may softlock yourself! Do not visit the chest room at the right side!

-CREDITS-

Credits

Thanks to every person in this forum but in particular to:

[Potraits]
RandomWizard, SacredStones, SN_Ivan Fatman _q8ld3dq8l Der , TheVaporeon claire45 Autonima PlantAcademy Norikins LordGlenn ArchaneanProject aryaKid Icarus Series, Palutena Nobody Beansy Batim Purple Nuramon Jay CamTech075 feblackknights Cygnus Parrhesia Crimson MeteorSR23 Armory MeatOfJustice XVI M Gun Alusq Eden feier Icon Blitz 3 GCN Jean L’Arachel Tactics Ogre LUCT, EldritchAbomination, serebii01 Fangs Cloud DAlonDemand Smile Garytop Mycanel Spudmaduke George Reds Leo_Link SmithyGCN, Zarg Soul Blazer Luif MeetOfJustice Dutch Introvert Roboute Guilliman Ereshkigal Alice Fenneil amema003 ZeldaCrafter iroPaPai, Nickt Amazonian Beauty FN, L95, Pikmin, Der, Huichelsaar Toa Darkgaden25693 Ethan Hero SALVAGED Laurent Is General Zarg Hasuban Maldon OC gary DrGreen333 Kanna UltraFenix, Randam Wizard 4G Peerless 2WB Vanilla + Blitz Seal Aruka, Kenpuhu AtelierLabs Princess Wolfy AmBrosiac CaringCarrot RedBean Faeriefruit Cynos!

[Music]
Sme
RandomWizard
A_Reliable_Chair
Azula

[Animations]
Zomaxiee (Berserker Variant)
Salvaged (Cavalier Variant, Knight Variant, Mercenary Reskin)
Jakka (Sentinel Lance)
Zephyr_atw (Dragon Mage)
Tsushi (Blader Myrm)
Iscaneus (Blader Myrm)
Waleed (Flashy Armored)
MeatOfJustice (Hunter)
Nuramon (Marshall, Wild Fellbeast,Sniper Reskin,Mortal Savant,Warrior Variant)
Leo_Link (Hunter, Paladin Custom,Dark Prince Julius anim.,Warrior Variant)
VelvetKitsune (Sage Variant)
Markex133 (Soldier Custom Impaler)
Obsidian Daddy (Dark Prince Julius anim.)
YonyinTutBAn (Dark Druid Variant)
Alexsplode (Zombie Custom Gore)
Spud (Magi Kishuna,Hunter,Warrior Variant)
noonog (Magi Kishuna)
Craigrandall55 (Sentinel Sword)
Alusq ( Mercenary Reskin)
Maiser6 (Mercenary Reskin)
RRSKAI (Mercenary Reskin)
UltraFenix (Mercenary Reskin)
jj09 (Paladin Custom)
apolo15 (Paladin Custom)
NamelessX (Sniper Reskin)
7743 (Dark Prince Julius anim.)
Rexacuse (Dark Prince Julius anim.)
Jey The Count (Warrior Variant)

I really hope I mentioned everyone, if not, please, dm me or comment here and I’ll be sure to edit the post!

16 Likes

Please update your credits accordingly.

2 Likes

Some weapons (like the slim sword, silver blade…) have no description (no might, weight etc) because I cancelled their text box, I saw that too late, sorry! It’s only graphical tho, the weapons works perfectly fine!

Hey, so, you can fix this by setting their descriptions to a text entry containing the string:
[.]
like the various other descriptionless weapons have. This is a placeholder used by the game, as a completely empty description causes the bug you’re experiencing.

2 Likes

Brand new hack, sign me up, I already liked the premise reading it so I’m very much interested in trying it out

3 Likes

How should I get this? He won’t fall, and I can’t steal it.

1 Like

Hey! there is no need to take it from the soldier! Mika and the rest of the band will take it “off screen”

thank you! let me know your thoughts!

Hi! Yep, I know, but as i said, the issue is just graphical, i think ill leave it like this!

hi dancer, i tried to write every name of every artist from which I took the material from the repo!

Perhaps I’m dumb, but where do you escape to in chapter 2? It says escape to the fort…which fort?

Hey, if you are referring at chapter2:treason (when you use Adrian for the first time) the fort is highlighted in the cutscene at the beginning. It is the northernmost fort on the right, near the mountain.

Fair enough, I mashed through that and then was about to go up there but I saw I could talk to one of the guys down below and got distracted. do you have to recruit the green units first before you go up there?

Absolutely! You definitely need to recruit them (by having Adrian return and speaking with Rik); this way, Leon can talk to Majia, allowing you to recruit her and get her to move away from the entrance to the fort you need to enter! (Also, you can’t kill Majia because she’s a key unit, so doing so would result in a game over.)

Yup figured it out. Thanks for the help! This is a fairly challenging hack!

1 Like

thx pal! dw and let me know ur thoughts :slight_smile:

Omg Dropping a fullly done supports and ending project…awesome!

1 Like

First chapter already run into this. Also, the enemies I killed the first turn are just back and attacked on enemy turn every though they were taken out. I am playing on easy if that matters.

Damn! I forgot to write out that NORMAL is the recommended playthrough and To disable other difficulties. Everything is programmed around normal mode.

Super thx for finding out I’ll patch that and I’ll point out in the main post.

2 Likes

That explains why difficult is seeming super overtuned lol. I looked at the post to see if something like this was mentioned and was like “Eh, why not? I’ll try difficult”

1 Like

Hahaha yeah sorry. Besides, something about the vanilla hard mode is still there, so you may see random Grado’s reinforcments (bc i didnt bothered to remove that) that will ruin the atmosphere lol