This seems like an interesting hack!
Will put this one on my ‘to do’ list.
I do wish this hack did warn you early on; or, heck, at least the main post warned you that there is no way to really suspend save; if you wanna beat a chapter, you gotta do it in one sitting or be prepared to reload from a map savepoint.
Hello.
I’ve made another bugfix patch for some pressing issues I finally was informed on how to fix. I apologize if these inconvenienced anybody.
Patch Notes
-Refixed a softlock that could occur involving the save point in Chapter 17x (Thank Dani)
-Fixed an instance of Marilyn referring to herself in third-person (Thank Pushwall)
-Fixed the final boss’ Vantage+ skill also blocking their own ability to land critical hits (Thank Pushwall)
-Fixed some glitched graphics in the character ending sequence (Thank Pushwall)
-Fixed Guerillas using incorrect animations when being healed while unarmed (Thank Pushwall)
-Minor text/graphical adjustments.
Nothing too major. I hope you continue to enjoy the game.
Uhhh patch 1.31 has problem when you start new game. After prologue cutscene it… teleports you to chapter 17x. Yes, with starting team…
This doesnt occur on 1.3 btw.
Whoops. Left that in from bug testing. The patch link has been corrected.
Thank you for letting me know.
Ah, no problem! Glad i could help even in a small way.
Patch reuploaded to refix a less severe but still really annoying testing short cut. If you redownloaded 1.31 you may want to redownload again to fix it.
Sorry for the inconvenience.
I have finished the game (on 1.3 tho, i guess i was just too lazy to update…). I must say this game is…
…simply fantastic! Easily my favourite Fire Emblem game! I was captivated from beginning to end both in story (characters and overall plot) and gameplay. Honestly my exceptations were… around 7/10 and they got shattered. My list of praises would be too long since i can just go “well the whole game!” (and i mean whole game! Even things that usually i dont focus on like character portraits or things that are done poorly in most games like locations of secret shops are very well made here) so ill just mention very few problems i had with this game, since i think they are easily fixed.
-First of all i’m not sure if game communicates to you that thieves use bombs too. I have no clue how i knew Darell can use them well, as he doesnt start with them (in fact you dont get bombs until like 2 chapters after he joins) and i dont remember any early thieves using bombs… I know class description says it, but that is not something people would check on old class and bombs dont have proficiency so they dont show off in that window too. If it was communicated, ignore this point. By the way excellent idea to let them use bombs!
-The main heroes (Prosel and Marylin) promote way too late in my opinion. Some of my units were around lvl 9 or 10 on their promoted class before Prosel promoted (and Marylin promotes even later). In fact i had real problems using Marylin in any offensive way due to this, but since she is excellent staff user, this is tiny problem. I guess maybe i was going into “get literally any possible EXP” too hard but still, there was like 5-6 chapters in which prosel was running with lvl 20, which made him using less satysfying exp wise. It is also possible i used Prosel too much since yeah, he is very effective. really feels like Lord not “that one person you have to bring and make them avoid all fights”
-the chapter where you need to open the gate to reveal bird-mask boss (you know who it is) bugged for me after i pressed buttons and gate wouldnt open. Not sure why. It worked after restaring the chapter at least. Then again maybe its fixed in 1.31… (i played 1.3)
Yeah… thats it, really. Maps were great, they were hard but fair so it was never frustrating and i was losing mostly due to my incompetence (i tend to play too agressively in those games…) and side objectives were plentiful and fun, especially the one in chapter 2 and one in 17x. Story was just simply impressive with likeable and understandable characters on all sides, not to mention the constant intrigue with multiple parties trying to win their own way. Even stat-wise some units were unique, especially Cadence.
Oh also bombs feel like they should be staple, excellent weapons with huge upsides but also obvious hard to ignore drawback (2 range har-har. I know, theres one exception but still). New class was also very interesting too. While i havent used it since i developed the thief too much to justify using it i enjoyed fighting against them due to unique challenge they provide, as they basically negate dodge-tanking due to high accuracy and target res, which is low on most tanks…
I am very happy i played this one and i hope others play it too so they can have great time!
Hello. Thank you for playing and I’m glad to hear that you enjoyed the game so much.
To address your points:
-The intent to let you know that thieves use bombs is that the first bomb you get is dropped by an enemy thief. It was the clearest way to communicate it that I could figure out without outright telling the player in a blatant message.
-The late lord promotions are a pretty common criticism. Unfortunately I couldn’t find a more fitting place narratively to place their promotions, so that’s something I’ll stick by at the expense of a lot of potentially wasted EXP.
-This softlock should be fixed in 1.31. It was an oversight with the save point using the wrong internal flag and preventing the check for both switches from occurring.
Thank you again for giving this hack a chance.
I agree, the “lord promote late” is only problem on mechanical standpoint, not lore standpoint, so now i tihnk about it, i am not sure how to fix this issue without hurting the story…
Honestly so far I really do like this hack.
Prosel in general feels like a Hector-lord done right: He’s someone who respects what people can do, not the brightest, maybe, but he definitely has a stronger heart (and more grounded nature) than his siblings and father at the moment.
Prosel I think nails something that I think is kinda lost on people about Hector- and that’s that Hector is a lot more capable than people give him credit for in the intellect department, and while he’s not the smartest, he’s definitely not a fool.
The talk on his fear of an uprising is honestly something that I really do find myself agreeing with. Prosel is entirely correct- someone very well could rise up if they both had the charisma, and were given the opportunity to do so.
And while Aster and Prosel’s brother seem like they’re not all bad, they both strike me as having fatal weaknesses-
Aster is far too confident in his own power (amongst other things), and Prosel’s brother strikes me as a classist with maybe too much idealism.
Speaking of, I do like how Prosel pulls a ‘I don’t respect it entirely but you do raise a point’ on his brother at one point. (Also I love the ‘Me and the Boys’ energy he has with Grant.)
In general, really, I find myself liking a lot of the character dynamics thus far.
I love the Lieutenant dodge animation too- it’s just so freaking snazzy to me. Also the use of the TMNT 2007 GBA game music really does give it this feel of like…
It brings back memories of one of my favorite childhood games- the World’s End RPG series (mostly 'cause the music sounds similar).
(Im on like, Chapter 8 rn, I think).
(Actual gameplay thoughts will be posted seperately).
Hello,
small issue in the support conversation screen:

Would really like to play this, but the music!
Is there a version with original FE music available, by any chance? ![]()
is the music really that much of a dealbreaker? i’d say tonally it probably fits the whole game a fair bit better than just having regular fe music.
as well, there prolly isn’t and the only means to do so would most likely be swapping out all the music yourself in febuilder.
If the music bothers you that much, you can mute the game and put on your own music or podcast or whatever while you play.
The issues in the support room stem from this hack featuring more unique class map sprites than the original game, which wasn’t meant to have this many loaded at the same time. Thankfully, this will not impact actual gameplay.
But no, there is not a version with the original FE8 music. It is possible to restore it with the aid of FEBuilder’s song tables and a clean FE8 ROM to directly import its music. But that is not something I’m interested in doing, otherwise I would never have changed the music in the first place.
Here’s my gameplay thoughts:
For most of the chapters, a lot of them are fine enough as it is- though I do wish using a save point didn’t consume a whole action, it’s… fine enough ig.
As for more specifics…
Because there's Spoilers in here:
My main concern gameplay wise is Chapter 8; mainly with regards to the boss and also the start.
The starting point features two Shamans- one of which has a Nosferatu. While he does have a low hitchance when confronted with the right unit, I do find it annoying that if said Shaman does hit, it tends to create a scenario where the Shaman can’t be safely one-rounded, which creates a delay, which… leads to bad things.
The other concern is the boss- and while Demi and the pure water can tank him no problem, the real issue is that I find that doing so puts her at risk of being attacked by something like the Armor Knights nearby- and in general jeapordize the ability to take her down safely. Granted, Clint also does exist but at the same time, I found the boss of that chapter to be annoying to take on as a result.
More gameplay Thoughts (up to Chapter 15):
In General:
I wish Grant’s growths at least in the Spd department was buffed. As it stands, between him and Eddie, Eddie is so much better than him that it’s not even funny.
I get that Grant is meant to be bulkier and stronger, but for me, Eddie is still better because unlike Grant, he doesn’t get doubled and can double to do more damage in one round than Grant can in two. Also, Eddie can get a consistent hitrate going in a game where every hit counts. Grant… has issues even with weapon triangle neutrality.
I wish there were more deployment slots for some maps as well (mainly (I think) Chapter 10 and Chapter 15) so that I could use more of the army at a time + some maps are so large that the extra people would help make things easier.
Spoilers!
For Chapter 12 (vs. Helheim): I do think that the Paladin in the early part of the map with the Broadaxe (and in general the enemies with them) are just a tad unfair to go up against since so much of your army is footlocked in a game where it feels like evasion is super important.
Especially since the Paladin in question, even with WTD, can still hit hard enough and accurately enough to kill most of the unmounted foot units with relative consistency (just over 60% vs. A trained myrm).
Rushing him isnt really feasible either because of how the map works; and doing so means running into a Light Brand sword cavalier who can and will tear the army a new one.
14x however was just a uniquely painful experience. I get that its optional, but man…
Saving everyone was worth it, but not without me going nuts at first.
Made it up to Chapter 23, and some notes:
Bugs(?)
This is for 19x, but for whatever reason, the Talk thing on the unit menu doesn’t display talk convos for people. (I didnt know Cyrus and Majen had a talk convo until I started playing through the map).
Other Spoiler-y Notes
In the chapters from 19x and onwards, some things I wanted to test (but didnt for lack of time) include:
Rudra, who feels like Candace and/or Onick should be able to talk to her (or have some kind of interaction with her), but ig not.
Visiting in 19x Carrie’s house with Vicks (I feel like he has alternate dialogue with her).
Eddie and the arena in 19x might have a special interaction(?).
Do the initial three recruits (Lou, Annie, Hute) have a 19x convo?
(And more that I’ve forgotten about…)
I just played this entire hack. I have to say, this is quite possibly the best hack I’ve ever played, it was to the point where I felt the need to make an account and say so. Character development, introductions, mannerisms… all ON POINT. The story was incredible, the difficulty was fair and challenging, and completing the hack has me feeling VERY accomplished in the world of Fire Emblem.
Thank you so much for this masterpiece!!!
I did notice a bug in one of the maps, specifically the map where you have to traverse the very large lake. There was no way for me to make it to the northeast villages, thus they were raided by the bandit party. I believe there was 3 villages there (maybe 2 only), but the bug I noticed is in the southern most village. It got raided by a bandit, however the village itself never actually got destroyed. Also, the bandit CONTINUOUSLY tried to raid said village every single turn until I was within attacking distance of said bandit, in which case he stopped raiding and tried eliminate my character. After was all said and done, the village was able to be visited and reward was given.
