Finally finished my first ever playthrough of Shackled Power!
Phenomenal game, this might honestly be my favorite original story rom hack out of the dozen or so that I’ve played. Even if that changes in the feature, this hack has a permanent spot in my top 3 original story rom hacks ever.
Here’s my review:
Summary
The Bad
Starting with this first…
Oh, who am I kidding. I legitimately don’t have any big criticisms to make. Nada. Not a one. The only minor nitpicks I have is that there are a few instances of improper grammar or minor typos, but these are few and far between.
The Good
Uh… Everything?
But seriously, SP is one of my favorite hacks for a reason. The maps were fun, with a mix of objectives, the enemy balance was difficult at times but never felt unfair, and the few new mechanics (bombs, mostly) forced me to adapt and work them into my strategy rather than just ignoring or brute-forcing around them.
I really loved the custom animations used in this hack; and I mean the ones that WERE unique to SP, not the ones I’ve seen before from the community. Prosel really embodies the strategy of ‘make bad guys more deader,’ his Savage Lord animation is a beautifully macabre masterpiece.
Fulshir’s berserker animation really carries the nigh-animalistic rage he fights with!
There are more, but I especially love Birgitta’s animations (both of them) really just show how much of a sheer FORCE she is.
And here’s where the hack REALLY shines for me;
The writing
I can’t remember the last time I was this invested in a rom hack’s story as much as I was here. It’s been said before, by people more knowledgeable about hack design/writing than me, but the bad guys aren’t just some vague, looming threat you occasionally catch glimpses of. Birgitta and her forces are a constant, on-screen force marching towards their goals. None of the villains are black and white; in particular I think Aspria was my favorite of the Wasteland Mercs. Probably my favorite example of the ‘good person, bad guy’ trope I’ve seen in recent history. I’d almost call her a Camus archetype, but I don’t think she fits quite in with that label.
I was genuinely sad that she wasn’t a recruitable character. Damn shame, but some people just don’t get the redemption they deserve. I feel like that’s one of the messages from this hack; life isn’t fair; you just have to play the hand you’re dealt and make the best of it.
Prosel is easily one of my top 3 favorite lords/main characters; he’s a simple guy he tries to keep things simple (do good, protect your family and home) and everything complicated just keeps trying to get in his way.
Marilyn is a super-unusual healer archetype (and I can’t even call her a healer; she was my go-to light magic user by the endgame.)
Last but certainly not least; I could’ve easily seen Lilim given the honor of being a third ‘lord’ type character. For someone who I thought was just a side character; she had probably my favorite character arc in the whole hack.
Summary
It’s a tragedy that she had to put her brother down not once, but twice.
And this is the part you’re probably waiting for; my endgame team.
Summary
Big strong Axe bro. Prosel was meant for wrecking stuff, and that’s exactly what he did. Fell off slightly towards the endgame because he stopped hitting his speed growth, and I had to give him 2 skill books to make sure he kept hitting things. I also gave him… one or two dracoshields and/or a talisman. I can’t remember which one. Might’ve been both.
Marilyn was easily one of my best units. Gave her 1 Angelic Robe and… 2 dracoshields, I think. Probably will be a surprise, but she hit something like 15 defense all on her own, no stat-boosters needed. Same with skill/speed. She was just determined to be a frontline magic user. Guess it fits with her true personality.
King Dad, general # 2. Honestly another one of my favorite characters. I really like that for once the protagonist’s dad is closer to a typical FE villain than being another knight-in-shining-armor dad. Not much to say about him. Solid unit for the purposes I needed him for.
I’ve heard people have had middling results with Hute, which surprises me. Dude kicked F**king ass for me. General with capped skill/speed, nearly capped def, and solid strength. Also gave him the Viceroy for the endgame, which really helped. His bulk and capped speed with it equipped turned him into a death machine.
However many stat boosters you think I used on little miss murder-machine, it’s not nearly as much as you think. The str/skill/speed was entirely her, and 90% of that res was her. I think she hit 20 res before I decided to dump my remaining talismans into her to make her my go-to mage killer. Whatever dracoshields I had left over from Prosel and Marilyn went to her, because her def was the only stat she wasn’t SSS-tier in. Phenomal unit; A-support with Hute, B-support with Wyler. They were my go to trio if I needed to make the enemy army considerably smaller.
Demi was… a good unit. She wasn’t ever fantastic, and she had a string of hp/mag/res level ups (at least 4 or 5 of them) by the time she’d already capped mag/and res. That lower skill/speed of hers kept her from being fantastic, but as a healer and single-round burst damager she was decent. Def was okay, but with her lower speed in the endgame she definitely wasn’t a frontliner.
Kneel before the God of Death! Uh… what else is there to say? I pointed Wyler at whoever I needed dead, and he killed them. Gave him a couple killer lances and the Gae Bolg for the last few maps, and there wasn’t a soul that could cross paths with him and remain standing.
Nello was a great unit. Never in my top 3, or even top 5, but great. The main thing that held him back was that he was low speed until the last 2-3 maps, where I dumped pretty much every speedwing I had into him. He had capped strength/skill earlier on following a string of solid level ups, but his speed hovered around 20-21 up till the endgame, where I decided to stop holding back and gave him… 2 or 3 speedwings at once, which REALLY helped him out in the last few maps.
Silph… good healer, better fighter. Lower defenses were a problem at times, but her high mag/speed allowed her to kill most things before they became a problem, and her A-support with Marilyn helped boost her combat function some. Better magic user than Demi, but not as good as Marilyn. I don’t know if I gave her any stat boosters; maybe 1 Angelic Robe. She had, like, 3 or 4 level ups towards the end that I’m pretty sure were only mag/speed, AFTER she’d already capped both.
Little Miss Badass. A-support with Prosel, they tore up every battlefield they were on. Probably my favorite character in the game after Prosel himself.
Nidas was a good unit all around. He wasn’t ever as fast, strong, or tough as some of the others, but there wasn’t anything he was bad at. Not much else to say. He wasn’t the best, but her certainly wasn’t the worst.
I’ll admit, I put basically whatever stat boosters I had leftover into her. I loved her custom animation and backstory, and wanted to make her a member of my team. She wasn’t ever the best fighter (in fact, I don’t think she activated Silencer a single time) but she was a fun unit, and since I benched Bast I needed someone to sling bombs at my enemies.
Eliza is… the odd one out here. She wasn’t strong enough to really pull her weight in the endgame, and I really only kept her around because I was trying to A-support Carrie, not realizing I erroneously already hit Eliza’s 5-support cap. Got them stuck at B, much sadness.
Magi-tank staffer. Carried her weight as a healer, had some use as a damage-dealer. Her and Eliza are the best honorary aunts Lilim could ever ask for.
Honorable Mention
Darrel was a thief who did thief stuff. A-supported his sister, benched for the final maps. Good thief, mediocre combatant. I recognize that Orville has more significance to the plot, but I stuck with him and was paid off for it with two lategame units.
Bast hit hard, and hit reliably, but his speed was a problem by the lategame. I didn’t want to bench him; his spot went to Eliza because I (again, erroneously) believed I could A-support her and Carrie. Probably would’ve kept him in if I’d realized my mistake.
This hack has a thing for high-def magic users. I’m not complaining. If I could go back in time, I’d swap Bast for Eliza and Dour for Carrie. At least that way I would’ve gotten an A-support between two people for the endgame. As for Dour… solid early-mid game unit. Once Marilyn promoted though he was obsolete.
All in all, fantastic hack all around. Thanks for all the effort and time you spend on this! It was a joy to play!