Python can be installed on Mac. If you clone the Lex Talionis repo via their Getting Started guide on the wiki, you should be able to import the file tree and run it through the Lex Talionis editor.
Also Wine works
Python can be installed on Mac. If you clone the Lex Talionis repo via their Getting Started guide on the wiki, you should be able to import the file tree and run it through the Lex Talionis editor.
Also Wine works
Forgive me if this was asked already. is the Bestowed animation available in the repository by chance?
Yep! It’s pulled from there
SO I know there are base conversations. Is there also supports and paired endings?
No. I deeply dislike the support system so it was purposely removed. Endings have characters moving on together in life, but not in the traditional FE paired ending way.
At the start of CH 5, after the scene where Jana introduces herself to the party, the screen turns black. After clicking around a little, i realize theres supposed to be more text because of the associated sound effects playing, but even the text boxes themselves arent visibile. This continues on until the base screen. I also noticed in the exe window that is running in the background that apparantly a unit seems to be missing. As it appears that i cant upload images, i will just copy the Error Log over here.
6209 ERROR:overworld_entity: OverworldEntityObject cannot find unit Riev
6226 ERROR:overworld_entity: OverworldEntityObject cannot find unit Riev
6263 ERROR:overworld_entity: OverworldEntityObject cannot find unit Riev
6277 ERROR:overworld_entity: OverworldEntityObject cannot find unit Riev
This is a false error. I appreciate the report, but I wouldn’t worry about it.
Thanks for clarifying that part. But what about the black screen in Ch5?
That is a problem, thanks for bringing that up.
so far I really like this, though it’s a minor thing, I’m a little confused that all the units (at least so far of chapter 3), all but the boss of chapter 3 use male sprites? even for the fem units.
Also, the dialogue for when a unit is KOd says they retreat, is there a type of casual mode or is it that they’ll be in the story but never come back?
When a unit gets defeated, they can’t be used anymore in the playthrough at all. They just say that they retreat so players won’t miss out on any conversations the units may have together otherwise.
Always appreciate hacks which try something different and unique, though the most mind boggling thing about this one is that I feel like it’s just impossible. I suppose it’s definitely a good thing you managed to make the impossible possible.
They’ll be in the story but not come back in gameplay. I didn’t want players to miss out on character interactions or feel like they should reset to see all of the story.
Hello! I’ve been really enjoying this hack so far, so kudos to the dev team for making it happen!
On another note, I’ve had tactile crash consistently when attempting to progress past the tutorial about the free roam section in the “Underground” chapter. Attempting to text skip past the tutorial causes the crash to occur consistently as well.
I’m having the same issue. Out of curiousity, are you also playing on Normal?
Also, did you trigger any particular chapter end flags (bonus EXP, having opened all the chests)?
Edit- I found my debug file in saves, and it appears to be the same error with the “Aen Sidhe” audio file failing to find. If you check under your save folder, I would bet you are having the exact same issue
Edit II: Tried the fix Budd suggested higher in the thread. Audio file was named “Aen . Seidhe” and the level six track was changed so it is now Aen Seidhe as opposed to “Aen\u00a0Seidhe”, but it is continuing to kick up the error that it can’t find the music track. Any further suggestions?
Edit III: ok, MOTR, if your deebug has the same issue as me, here’s what I did to get the crash to stop happening
-1: go to the BladeandClaw.ltproj folder, go under resources find music. check to see the name of your tracks. if you have “Aen . Seidhe”, change that to “Aen Seidhe” - change it to a space
-2: also under the BladeandClaw.ltproj folder, find the gamedata folder, and you are looking for three files you can open in a text editor like wordpad: “Levels”, inside the folder levels, the file numbered “6”, and in the folder Events the file “6_Intro” in all three files, change any instances of “Aen\u00a0Seidhe” to “Aen Seidhe” (I recommend control+f)
-3: save the changes and you will get past the crash
Yep, that fixed the issue! Thanks for the help!
Any tips on chapter 6 hard mode? I always get overwhelmed on the left side and get a game over.
Hello! Got another crash I ran into involving the beginning of Chapter 13, where the game would crash after the intro bit with Lewis, Theresa, and the guard. This is the important issue I’ve come across, but I also noticed some smaller ones as well:
Cass is unable to steal items/weapons (Physic staves) even if she has higher Speed than the enemy
The Elwind tome does not grant the user Exp after combat is resolved, no matter who wields it.
Armory/Vendor UI does not properly come to the most forward position and can be obscured by other text on the screen.
I would play the left side very defensively if you’re having trouble with it. The right side can be cleared with only the three units you’re given, so just hang back on the left and kill the reinforcements.
Thanks for making us aware of this! The crash is the same one you ran into in Ch 6 - it’s the music causing the issue.