Changing Skill Effects

I was trying to edit a skill using the custom builder to increase the given range bonus to a much greater number, and I believe to increase its value by an additional 5 I did the following…

But when I try to load it using the custom builder, no changes to the skill load - it always only boosts the range by 1. Based on everything I look over, The code here should be all fine so it probably is something related to adding the custom build.

I’m using the uploader as such:
image

Hoping someone may know what I’m doing wrong because I cannot see anything.
Thanks.

A bit of a guess, but did you create the .dmp file of it? That’s the file it actually reads, which can be created by dragging the .s file onto an AssembleARM.bat file.

Loading a custom build in febuilder will sometimes save a cache that febuilder will use for all future custom build loads, ignoring your files completely. Delete anything named something like “custombuild” in your patches folder or install febuilder to a new folder to resolve this issue.

I’m unsure if that could be it or not - my edit just changes the one value in the already existing file, so unless I need to edit the .dmp when that happens. Of course, when I do try to make a .dmp, I just get an error of the following:


Not sure where the .elf exists but it appears without it I cannot make the .dmp?

This is because you don’t have devkitpro installed.
You can get it here: Getting Started - devkitPro

Once you’ve finished installing it, try using AssembleARM.bat again.