-
Hacking method: FEBuilder
-
Base Game: Sacred Stones
Hey, this is my first topic, so apologies if I’m not doing something right.
Also second post here in general, first one as also inquiring about the same thing as a reply, but its own topic is probably better.
I’ve been inserting MIDIs without many problems for a while, but ran into a strange one yesterday. My inserted enemy phase BGM, which previously worked just fine, suddenly started sounding weird with one of the instruments constantly cutting out, as if there were too many sounds playing at once (there weren’t).
I experimented with it as much as I can, and know what triggers it and what seems to be at fault, I’m just clueless on how to fix it.
Basically… this only happens when I resume a game after closing it during enemy phase, so exactly when this song plays.
If I restart the chapter normally and this song comes on, everything works fine, but the second I reset or just close the game, and then resume the chapter, that’s when it happens.
Additionally, I found out exactly what causes it, which is the title screen music.
I just replaced the title screen music for the first time recently, something I held off on, until now.
I didn’t overwrite it however, just changed the track ID in the FEBuilder patches from 43 to AD, where my new one was saved in.
The second I switch back to 43, the default title screen BGM, the inserted enemy phase song works perfectly again when I resume with it playing, all instruments working properly.
I tested more, and turns out that if I set the title screen song to my other inserted MIDIs, they lead to the same issue.
At first I thought there was just something weird and different about my inserted MIDIs that doesn’t allow them to be used for the title screen, but turns out when I actually change the enemy phase BGM to any of the other custom tracks, they do not have same instrument issue, regardless of whether I have a custom title screen music or not.
They sound fine, nothing bugging out.
So in the end, it seems the song I want to use as the enemy phase BGM might be the main issue after all, but I don’t know what’s wrong with it.
And again, it works completely fine otherwise, only when resuming a chapter while it plays, and on top of that ONLY if I’ve also changed the title screen music to another custom track, which obviously is the song that would play right before the enemy phase BGM comes on when I resume a chapter, so there could be something strange there.
Outside of this very specific scenario, zero issues with the enemy phase track, so there IS a weird interaction with the title screen music there, which is also why I’m not sure if it’s an issue to be fixed on that end, or the enemy phase BGM itself.
I’m just completely lost here, and hope there’s at least someone out there who might know what the problem could be.
Also can’t attach the .s files, and I really hope that replicating this will help solve the problem, so I assume it’s fine if I post through through a Drive link.
My hope is that this is a really simple thing to fix and I just have no idea what to look for.