So since I didn’t post a topic about the portrait ID being a u16 when I first found it out, maybe I can make up for it with this discovery. Not only are the portrait and spell ID’s actually halfwords, but the battle animations are halfwords too, proving that all the arrays feditor edits are u16 arrays. Now we just need to repoint all the arrays and rewrite feditor to make the indices go over 0xFF
that separator actually is the top 8 bits of the the ID, it’s always 0 because the array never goes above 0xFF
Wait really? I… I might actually do FE8 Chaos as a romhack rather than a FEXNA project if that were the case. Limited animation space was my biggest issue.