Ballista placement in FEBuilder

So I’m working on a project using FEBuilder and an FE8 rom (original, right?), and I can’t figure out how to move or remove ballistae from their coordinates in the vanilla maps. So far as I can tell, they’re not in the unit placer, the map editor, or the chapter start event. I think I must be missing something obvious, since no one else seems to have ever had this problem, but I’m missing it nonetheless. Would appreciate a pointer in the right direction.

1 Like

They’re under a seperate dropdown called traps. It’s located in the same place as you would put talk conditions, turn conditions, etc.

1 Like



yep that’s it. Thanks to both of you!