Are you referring to the creature campaign bonus units? Would that mean that slot 10 is Lyon?
Would he join in the creature campaign or the main one?
Are you referring to the creature campaign bonus units? Would that mean that slot 10 is Lyon?
Would he join in the creature campaign or the main one?
Extras are extras, not slots used in the game at all, just a bunch of newbies and stuff. Hopefully that clears it up!
What determines their (personal) stats, then?
Nothing at all. I just gave the extras a 2 in everything and applied the boon and the bane.
Name: Lyon
Gender: M
Affinity: Ice
Class: Necromancer, Lv. 15 (14+1)
Replaces: Extra Slot 10
Join Chapter: Ending cutscene of Ch. 18 (Two Faces of Evil)
Special: Uses Creature Campaign!Lyon’s bases as his pre-boon/bane bases. Cannot summon.
Growth Rates (Max 425%):
Hp: 0%
Str: 0%
Mag: 200%
Skill: 200%
Spe: 0%
Def: 0%
Res: 0%
Luck: 25%
Personal Skill: Slayer
Level up Skills (Up to 4):
Lv. 16: Vantage+
Lv. 17: Hit +30
Lv. 18: Nihil
Lv. 20: Tome Range +1 (or Distant Counter)
(+2 and -2)
Boon 1: Skl (this makes his Skl hit its cap at exactly lv. 20, which gives me dopamine)
Boon 2: Lck
Bane: Mag (this makes his Mag hit its cap at exactly lv. 20, which gives me dopamine)
Inventory:
Naglfar
Physic
Elixir
Description: The emperor of Grado, freed. The Sacred Stone he absorbed empowers his attacks.
Portrait: Vanilla Lyon
Credit: fe8 dev team
Other: Huh, giving him the stone actually worked.
Cracked on paper, but only if he gets enough exp in Last Hope (a map filled with human enemies that usually gets warpskipped on turn 2-4) to hit Vantage+ in time for Darkling Woods. Even then, he’s not fully comfortable vantage sweeping against high Spd enemies until he hits lv. 17 and grabs Hit +30, by which point the map/game’s pretty much already over. His MU vs. the demon king isn’t too hot either unless he’s the one getting the final blow, as the demon king has 1-3 range and one-rounds him if he gets the chance to counter.
Obscene in creature campaign but who plays that lmaoooooo
Playable Character Template
Name: Frieren
Gender: F
Affinity: Anima
Class: Sage
Replaces: Extra
Growth Rates (Max 425%):
Hp: 60%
Str: 0%
Mag: 95%
Skill: 75%
Spd: 75%
Def: 20%
Res: 50%
Luck: 50%
Personal Skill: tome range +1
Level up Skills (Up to 4):
Tomefaire
Flare
Drive magic
White pool
(+2 and -2)
Boon: Mag
Bane: Def
Inventory (Up to 4 items. Only 1 stat booster)
Dragonsheild
Bolting
Zoltraak: a simple spell: 10mt, 30 uses, 80 hit, 20crit (If not possible just give her any tome)
Elixir
Description: She cant tell the difference between a chest and a mimic.
Credit:
You can use this for zoltraak if you decide to make it. FE-Repo/Item Icons/Magic - Anima/{Batima} Meteor.png at main · Klokinator/FE-Repo · GitHub
Other (Optional):
Patch Notes
-Enabled Capture skill for all units
-Poison Lance buffed
-Brave Lance buffed and nerfed (Reduced Might to 5, but received 1-2 Range and D Rank)
-New Fancy Hover Box
-Unit and Enemy weapons now viewable from hover box
-Majority of tier 1 class growths and bases have been increased
-Promoted Enemies have been slightly improved growth wise.
-Thraicia Trading added
-Multiple S Ranks now achievable
-S rank Crit bonus buffed to +10
-S Rank hit bonus changed +3 AS bonus
-Female and Male Ranger Con now adjusted properly
-Daredin’s mouth sprites are now correctly aligned
-Several early game enemies now have ramdom goodies (Weapons, Healing items, Staffs)
-New Unit added, Sonia (Self-indulgence really)
-Several Magic custom classes magic caps have been increased (Some still need to be adjusted, Will eventually do)
-Slim Swords now have 10+ Crit to make it have some kind of niche
Answering some things
Apologies, but this won’t be happening. I’m not changing 1 thing just for 2 characters.
@TheEmeraldKing267 Right now, I wouldn’t really mind adding bosses, I do want to know if people would want it.
Sorry for the lack of updates, been busy with a few things. Some failed PME’s, helping out with AthenaBear’s PME, and daily life responsibilities. The Extra characters will be added, it’ll just take some more time ( Sorry for the extra wait ).
I mainly wanted to get something out and not leave people waiting for something else to come out for months on end. I hope this changes the game a bit and so it’s not a total wash to get through.
A massive thank you to @Someone for finding some bugs in the rom!
To end this off I want to ask if people would be interested in coming back to this PME to submit some bosses?
Thracia trading does not seem to work! I trade and back out, and that ends the unit’s turn, unlike what it should do, being just sending the unit back to their initial space. …that’s it for now, laaaaazy.
If you don’t mind at all, then I would be interested to change this PME further by changing the bosses of the game.
Although, I’ve noticed you didn’t change Lucario’s portrait. Here it is if you forgot
Nice portrate ngl
Lukirioh would really like it
Thanks! And yeah, I bet he would. Even more so since I’ve made an Ruins Style alt portrait of it.
Good afternoon to all you ever-patient patrons Today, on the one-month anniversary of the most recent message by good ol’ AlemOwl (and funny weed day :333), I, Athena the Baer of Boredom and Ambition, bring you all a new patch because I was bored out of my mind and wanted something fun to do
You might be asking, “Well, what does this patch do? Any new characters, any new items, skills, etc.?” Well, I’m glad you asked! Today, I bring you the beginnings of a remake of this PME
Why, you may ask? Well, it’s very elementary, really: A.) I just needed something to do to procrastinate on important life decisions because I’m physically incapable of being a functional human being
, and B.) I can’t stand the old version anymore because of just how botched and amateurish it is (which, like, yeah, makes sense, but when you can’t even swap out the goddam Lord classes properly, which is one of the easier things to accomplish, it makes me want to tear my hair out
). So, I aim to help polish this PME to a prime playable position…by redoing the whole thing altogether because that’s always a brilliant decision
However, this does give me the opportunity to (at least as of now) balance the cast to make their more anemic qualities less pronounced (not fixed, just less of a bothersome vein popper), so many of the early game cast that felt out of place and gimmicky can now actually be viable in this easy-ass Fire Emblem game
Hopefully, this means you’ll have a lot more fun with this very wacky cast and maybe even grow to like some of them more which is always a plus :333
Now, I want to make one thing clear: This is indeed a fresh version of the ROM, and as such, it’s still basically vanilla but with slightly crazier units; on top of that, there’s no Skill System, there’s no MMB, there’s nothin’. Finally, I’ve only gone up to Lyn so far because I’ve wanted to ensure the cast was adequately balanced, which involved multiple test runs for several characters to confirm everything was perfect. As such, the rest of the cast beyond that is standard Sacred Stones. However, I still hope you have a fun time nonetheless With that all being said, I hope you enjoy~
Changes List:
Explanations:
Holy shit, I can’t even believe you’re still fuckin alive after all that reading If you did and finally made it this far, thank you so much
Again, I just wanted to cover all my bases and ensure you got the full story on all these changes so you weren’t left in the dark and baffled
If you didn’t…fair enough, but also screw you, that’s very rude of you, you’re going to time-out so you can think about what you’ve done
And I better expect an apology afterward!
After:
Alright, the poll. Or, in this case, the polls because I have a second question that I would like your answers to. First, the Bishop one:
Then, one related to Lyn:
Why, you may ask? Because I mean, her class is named “Dark Lord,” and she’s just going to be a Magvelian version of Lyn, so why not? Plus, it’d probably encourage you to train her even more, which is a perk :333
With all that being said (over 3200 words, by the way, G-Zuz Christ), I shall finally leave you to play this patch Let me know what you think - feedback, remarks, bug reports, et cetera! Enjoy~
https://drive.google.com/drive/folders/1t8QUuHf9kpzYX7pNf7-HOrT-0yHofsrq
Alright, guys, gals and ghems, the polls have now closed, and in a unanimous sweep…of four votes, one of which was mine…Female Bishops shall have a triangle attack, and Lyn shall be classified as a Lord Unit I’m not quite sure how either would work (especially the Triangle Attack because I don’t know how to change how the triangle attacks work or how it would even function
). But hey! That’s what trying’s for
Regardless, thank you to Ignis, AnneEgge, and Aswink for voting, and expect a patch by the 30th
Damn i didn’t see the vote, less I woulda voted smh sed
Good timezones, guys, gals, and ghems I’m back to release v0.02, which you can find in the download link either in that massive post above me or in the OP
This update doesn’t change that much stuff, but it should hopefully be a fun experience regardless
Now, of course, in my infinite hubris, I’m going to refresh this ROM so I can better include the new idea I have for Rylan, so stay tuned for whenever that happens
Otherwise, I hope you enjoy~
Changes List:
Explanations:
Gooooood morning, guys, gals, and ghems I’m back to release v0.03, which you should know how to find by now
Unlike the last patch that only changed two units, this patch is very much like the first, but unlike that patch, every single unit (up to Hoss still
) got touched up in some way shape or form, the details of which I shall provide later in an edit
On top of that, there are plenty of new weapons (including a few personals ;333), some new treasures to find, a couple of enemy changes, and more! Hopefully, this shall be an even more rewarding experience than what came before it
And with all that said, I shall leave you to go and have fun and play this very wacky game :333 Feel free to leave any feedback down below especially on the weapon and enemy balance because I know they need some tweaking to make them fit just right
Enjoy!~
Changes List:
Explanations:
Holy shit, I can’t even believe you’re still fuckin alive after all that reading (over 3600 words total from before and after, G-Zuz Christ If you did and finally made it this far, thank you so much
Again, I just wanted to cover all my bases and ensure you got the full story on all these changes so you weren’t left in the dark and baffled
If you didn’t…fair enough, but also screw you, that’s very rude of you, you’re going to time-out so you can think about what you’ve done
And I better expect an apology afterward!
But before you go, you know how I said I was hoping to address the difficulty of this game later on (or lack thereof)…well…
Yes, I abused the Ch5 Arena to get these ludicrous numbers, but it was for science! What kind of science, you may ask? Well, this was mainly to test how the high Awakening-level growths interact with the low GBA stat caps, and…yeah, this is a bit much, lol I mean, I even boosted Rylan’s Tier 1 caps to Chrom’s, and he would still cap Speed under the old 20’s cross the board, and Sloane capped Strength and almost capped Skill and Defense. I suppose these are the consequences of “growths over bases.” To remedy this, I would either need to nerf some of these (for example, 5% of Rylan’s Speed goes into Strength and 5% of Sloane’s Strength goes into Resistance, etc.) or boost the class caps to Awakening-level ones instead. So yeah, stay tuned for what I’ve got in store next time~
Raises hand
Hello! …Sloane having atrocious RES is very much character important. Short version is her race has exceptional magical prowess and Sloane’s affinity for any magic-related thing leaves much to be desired to put it kindly, she makes up for it with pure martial skill and all that. …sorta like Asta from Black Clover now that I’m thinking of it, huh.
Ah, I didn’t know it was just to keep it from underflowing, that’s totally cool, hah.