Yes, you may Hopefully Zaq and co. aren’t bothered by this
Okay I’ve edited it
Oh no dont tell me this man starts with a devils axe again
Yeah, I hope that’s not the case ^^
Dang it the aphmau and aaron joke flew over everyones head ; - ; also played it and it goes up to Chad(not all of Dieck’s crew is changed)
Give me an hour I’ll have most of it done by then, it’ll be missing a few things I’m not sure how to add like the avoid formula change and the death/battle quotes, but I’m just changing everyone to their proper class in the maps rn, all the characters have been changes and everyone has unique palettes including bosses that didn’t have one before
I won’t have time to test the entire patch but when it’s out just let me know any problems and I’ll try to fix em
also i dont know how to make master seals work, so ill just be replacing them with other promotion items
Swap all promotion items gained to master seals
hey noticed i said i dont know how to make master seals work? It’s cause master seals dont exist in fe6. so i cant “swap all promotion items gained to master seals” because master seals dont exist
Dang never noticed i always thought they did just their rare ;-;
You’ll have to tweak an existing promotion item so it’s usable by all units who can promote.
Using FEBuilder, it’s in the “Promotion Item” tab.
Ladies, gentlemen, and beautiful people in between, I am proud to announce that with Zaq’s invaluable help and determination, Cherry Chainsaw Version One is finally upon us!!! You can now experience all the chaos you guys have cooked up over the past two months in its entirety
Of course, you can find the link either in the OP or in Reply #259, so go nuts and enjoy!
Nice
Quickly checked out the patch, just some cursory things right off the bat:
- Hard mode isn’t available from the beginning
- Lea is missing her starting inventory, level change, and staff ranks. Related to this manaketes don’t have flight, but Zaq already mentioned this so I may get to changing this if they’re willing to pass the torch to me. Also related to this, Sacae Lea is still a Druid with all the aforementioned
- Final boss doesn’t have its custom map and battle sprites
- Master Seals aren’t implemented yet, though to my knowledge they weren’t added to the PME so I don’t think that’s an issue
- The enemy increase to base stats isn’t implemented (though I’ve actually tested this out recently on a separate hack and I assure you ya’ll would wish it wasn’t)
Also btw I don’t think the avoid formula can be edited in any easy way. This isn’t FE8, there’s no patch for that
Aside from that there doesn’t seem to be any major issues I could see from my quick skimming of the hack. Overall, props to Zaq for pumping this out so quickly! Kinda insane considering how much work is done. I’ll be patiently waiting for the full release in the meantime but things already look super fun!
Cherry Chainsaw 1.1 is now live with all the issues mentioned
Okay nvm the enemy stat increase is implemented and oh lordy lord
Edit: Alright problem, Bedivere (the Echidna replacement) can’t even survive the 1st turn due to how strong the enemies are. So uhh… yeah
It is impossible to overwrite Idunn’s battle animations as they are hard coded and not in the animation editor like FE7/8, perhaps by changing the class’s battle animation pointer it is possible but that might break the rom.
Bruh, what is up with bosses and their resistance?
(And the dude looking like Barder, trying to be Raphael)
It’s probably an underflow, if you got below 0 your stats usually underflow into being infinity
Oh, and the “Ruffians” in Chapter 1 have Lances for some reasons