(If any mods are reading this, don’t worry, the title is merely a joke and meant to be a fun sort of “triple-reference” if you will. Explaining it would probably make this worse, but to give you a simple rundown: My name’s Cherry (or at least the one I prefer out of all of them), Taylor’s profile picture is that of Makima from “Chainsaw Man,” and by combining the two, it also works as a cute callback to “Lollipop Chainsaw,” a game whose title may sound graphic but rather is lighthearted and stupid. Please, don’t come at me. I’m just trying to bring out some humor from the audience.)
With that out of the way,
Hello, FEU! I have finally returned to the sacred realm of making new topics instead of just replying to pre-existing threads. As you can probably parse from the title, I have decided to create a second/third Fire Emblem 6 Pick My Edits ROM But this time…there’s a twist, for you may recognize the second name And if you guessed correctly out of all the Taylors registered on this forum (seriously, five?), it indeed is the Makima-profiled Taylor themself, responsible for such enjoyable escapades as “Baby’s First PME 5/8” or “The Ashen Blade” or even “Taylor’s PMEe,” just to name a few :333 The reason for this version’s existence? They asked for a new project from me in collaboration so they could remain creative in the face of many dead ends in their work. And with not much else to do besides work on hacks, I decided “Sure, why not? Sounds like fun ” Thus, the thread you see in front of you. The floodgates have opened once more and are beckoning for only your finest to enter…if you dare Don’t fret, this PME will work much akin to my Re:Write, which also means laying down similar ground rules, so please, bear with me
- NO FIRE EMBLEM PERSONNEL OR MEME UNITS. Slightly harsh, I know, but some submissions in the past from both of our respective repertoires were either lazy and unoriginal or diminished the value of the project with their memetic existence, so I’m putting that sign down now. No Bulk Bogans, no Armor Knight Rutgers, nothin’. However, if you can somehow hide your meme in subtext (e.g. Lukas from my first or someone like “Berry” referencing Hulk Hogan’s real first name instead of simply stating “Bulk Bogan”), then you should be okay.
- ONLY ONE SUBMISSION PER PERSON PER DAY. I need to make sure this one’s heard because we want to be able to keep track of all these units, so only one submission for you. However, I am implementing a new special rule for this edition related to this one:
- The rule for one submission per person per day still stays; HOWEVER, that is for new units. On top of your new character, you can post one OLD character in your submission. This rule can be handy for filling up the cast quickly. It can be a playable unit or a boss unit. It doesn’t matter much to me. But before you start bouncing off the walls like a Looney Tune, please note that since this will be Taylor’s first exposure to working within FE6 rather than 7 or 8, you can sadly only post old units from either of my PMEs. I know, sorry Also… ;333
- For the first time in my PME history, inspired by my close friend Smeargle’s project, we shall allow you to make any gameplay changes you desire. You want to give all units +1 Movement when holding an Iron Ax? You got it! Do you want to give Armor Knights swords? Of course! However, much like Smeargle’s project, you are only allowed two total (unless you misread that like I did the first time, then possibly four or more). Why? Well, even though this is a lighthearted affair, we don’t want this to get too* out of hand
- +/- 3 for Boon and Bane including a second Boon if you so wish (at the cost of an additional level of course), 325% GRT maximum
If I missed anything that you think should be a rule, please let me know
And with that, I think that’s pretty much it for intro stuff You can send any units into either this thread or directly to us at either “cherrybaer” or “corninin” on Discord (new username system, by the way). With all that said, we can’t wait to see your units!
Patch
https://drive.google.com/drive/folders/16XqE3Ta-t1n7tqKcq8flhwlJjaHFO58u?usp=sharing
Templates
Templates
Playables
Name:
Character Replacing:
Class:
Gender:
Affinity:
Description:
Boon(s):
Bane:
Growth Rates:
- HP:
- Str/Mag:
- Skl:
- Spd:
- Lck:
- Def:
- Res:
Weapon Ranks:
Inventory (up to 4 items):
Bosses
Name:
Boss Replacing:
Class:
Gender:
Description:
Boon(s):
Bane:
Inventory (up to 4 items):
Slots Available
Slots
Roy - Ellie by VelvetKitsune; Female Lord; check post 23 for more details
Marcus - Skyler by SilverRoy; Male Nomadic Trooper
Alen - Ashley by CelestiaHeart; Female Brigand
Lance - Sig by UncreativeName; Male Mercenary
Wolt - Gerald by EmeraldKing; Male Soldier
Bors - Jimmy by Goose; Male Ax Cavalier
Merlinus - Anna by Amema003; Female Transporter
Elen - Ringo by Goose; Female Troubadour
Dieck - Hawkwood by Gunnar; Male Lance Cavalier
Ward/Wade - Io by UncreativeName; Male Wyvern Rider
Lot - Daikon by Zaq; Male Fighter
Shanna - Criollo by UncreativeName; Male Armored Knight
Chad - Eillove by MissVanity; Female Thief
Lugh - Ezra by DonutPlains; Male Priest
Clarine - Fawn by SilverRoy; Female Myrmidon
Rutger - Slims by DATonDemand; Male Armored Knight
Saul - Karles by UncreativeName; Male Mage
Dorothy - Wolt by Shadow_The_Halberdier; Male Archer
Sue - Cassandra by Sieuthanh9 (ripped from Mangs’s FE6 CMU); Female Fighter
Zelot - Jirel by Gunnar; Female Hero
Trec - Aon by TritraSerpifeu; Male Nomad
Noah - Cherri by CelestiaHeart; Female Fighter
Astolfo - Pruitt by DonutPlains; Male Sword Cavalier
Lilina - Asher by MaxTUS; Male Mage (unsure about this one for similar reasons as Jimmy and Pauline, so if Max truly wishes for him to be this “Ashen Mage,” then I shall allow it)
Barthe - Seiro by Shadow_The_Halberdier; Male Mercenary
Ogier - Shadow by Shadow_The_Halberdier; Male Soldier
Gwendolyn/Wendy - Pauline by SilverRoy; Female Lance Cavalier (possibly with funny B-Rank Lances and a Silver Lance in her inventory if SilverRoy truly wishes for such :333)
Fir - Alice by Shadow_The_Halberdier; Female Mercenary
Sin - Hrannar by Amema003; Male Pegasus Knight
Geese - Aaren by Shadow_The_Halberdier; Male Pirate
Gonzalez - Harrison by Goose; Male Ruffian
Klein - Mortem by Deviation; Male Druid
Thea - Karala by Amema003; Female Nomad
Larum - Quinn by DonutPlains; Female Bard
Elffin - Kura by Goose; Female Dancer
Echidna - Bedivere by Gunnar; Male Paladin
Bartre - Kole by Goose; Male Hero
Raigh - Naomi by SilverRoy; Female Archer
Cath - Aph by Shadow_The_Halberdier; Female Thief
Melady - Sylveon by Shadow_The_Halberdier; Female Pegasus Knight
Perceval - Herbert by EmeraldKing; Male Sentinel
Cecilia - Surt by UncreativeName; Male Sage
Sophia - Granola by DonutPlains; Male Thief
Igrene - Sabmon by Gunnar; Male Bishop
Garret - Joy by DonutPlains; Female Wyvern Lord
Fae - Sydney by UncreativeName; Female Hero
Hugh - Vannia by Goose; Female Sword Cavalier
Zeiss - Roxy by DonutPlains; Female Armored Knight
Douglas - Hazel fucking best girl omg by RLC; Female Sentinel
Niime - Lea by Deviation; Female Manakete; check post 175 for more details
Juno - Annelise by Dooderguy; Female Swordmaster
Dayan - Forzant by Goose; Male Warrior
Yoder - Beowulf by SilverRoy; Male Swordmaster (honestly prefer Hero cause of the outfit, plus he gets his other absurdly high weapon rank, plus it’s just objectively better even with the thirty-percent crit in this game)
Karel - Nickel by DonutPlains; Male Sage
Damas - Lucian by EmeraldKing; Male Knight
Ruud - Charles by Goose; Male Fighter
Slater - Yu by Goose; Male Myrmidon
Erik - Vivien by DonutPlains; Female Mercenary
Dory - Gustavo by SilverRoy; Male Lance Cavalier
Wagner - Cassidy by CelestiaHeart; Female General
Debias - Mack by CelestiaHeart; Male Valkyrie
Legance - Cornel by Shadow_The_Halberdier; Male Druid
Henning - Martin by SilverRoy; Male Druid
Scott - Kazor by EmeraldKing; Male Paladin
Nord - Brooks by Goose; Male Warrior
Zinque - Mercato by Dooderguy; Male Bishop
Scollan - Klide by DonutPlains; Male Archer
Orlo - Gareth by Gunnar; Male General
Roberts - Kirk by AlemOwl; Male Hero
Morgan - Lightning by EmeraldKing; Male Nomadic Trooper
Ein - Laron by DonutPlains; Male Manakete
Guerrero - Lematt by DonutPlains; Male Sentinel
Flaer - Alexa by ColeTheOne; Female Falcoknight
Randy - Myles by Goose; Male Berzerker
Maggie - Marcy by Amema003; Female Wyvern Lord
Rose - Clay by Amema003; Male Paladin
Oates - Hall by Goose; Female Sage
Raith - Serlo by Dooderguy; Male Warrior
Narcian - Murakumo by ColeTheOne; Male Bishop
Windham - Wizemen by EmeraldKing; Male Sage
Arcardo - Veesha by Shadow_The_Halberdier; Female Halberdier
Martel
Monke - Falcon by DonutPlains; Male Hero
Sigune - Acantha by DonutPlains; Female General
Kel - Glass by Stormblight; Male Hero
Roartz - Thaddues by Dooderguy; Male Berserker
Tick - Nantier by Dooderguy; Male Hero
Thoril
Brakul
Kudoka
Marral - Tamara by DonutPlains; Female Valkyrie
Kabul
Chan
Murdock - Amalya by CelestiaHeart; Female Sentinel
Galle - Rizara by Goose; Female Falcoknight
Peres - Marion by DonutPlains; Male Berserker
Zephiel - Storm-Wrath by Stormblight; Male Sage King; check post 13 for more details
Brunnya - Samael by UncreativeName; Male Swordmaster
Jahn - Kraigan by RLC; Male General
Idunn - H by UncreativeName; Male Unspeakable; check post 168 for more details
Bonus Characters
Schara by Shadow_The_Halberdier; Female Shaman (joins in Chapter 14 alongside Granola and Surt)
Zeus by ATHATH; Male Valkyrie (joins in Chapter 20 of both routes either in your starting party in Ilia or right by Forzant in Sacae)
Takumi by Stormblight; Male Sniper (appears in Chapter 14 with Marcy and Clay)
Tiana by DonutPlains; Female Valkyrie (appears at the same time as Tamara to fight alongside her sister in protecting the Mulagir)
Talia by DonutPlains; Female Valkyrie (appears at the same time as Tamara to fight alongside her sister in protecting the Mulagir)
Mechanical Changes
- (Apparently) All poison weapons have a Brave effect (strike twice perpetually)
- Wyvern Lords now wield bows as their secondary type instead of swords
- Cavaliers are now split between the three weapon types that Paladins can use, those being Sword, Lance, and Ax (unsure about this one for Pegs and Wyverns too because that is wayyy too many slots that FE6 does not allow for; also unsure about giving Pegs/Falco’s staves since that would mess up the weapon rank display)
- Knives exist now, and are essentially E-rank swords that can attack at range, but can only be used by Thieves and their promotion, which then leads into…
- Thieves can promote into Rogues with all the same functionalities as its base form (would’ve been Assassins, but Silencer doesn’t exist and a crit boost would be too gimmicky and tread on Swordmaster’s niche; a similar thing with Sentinels for Soldiers) (also unsure about Tricksters being the promotion instead since giving staves to a physical unit messes with the weapon rank display, and I don’t believe you can make healing work differently for certain classes in the way Shadow described, so sadly possibly not; could give them bows though )
- Brave and Silver weapons now have their ranks swapped (Braves A, Silvers B)
- All enemies from Chapter 17 onwards are now promoted
- All enemy base stats are increased by 2 and growths by 20%
- Ellie can promote using either a Hero or Knight Crest
- Snipers now have a Crit Boost much akin to Swordmasters and Berserkers
- The Cleaver is now effective against the Nomad and Troubadour class lines, both Tier 1 and Tier 2
- Armored Knights now use both Lances and Axes in Tier 1, so you can train those ranks before promotion (similar thing with Priests and Clerics wielding Light tomes before promotion) :3 Alongside that, Armors now have their class HP boosted to 20
- All weapons now have their stats increased to FE7/8 numbers (keyword: increased, not replicated; FE6 Armorslayer has 85 Hit whereas the other two have 80, and I’m keeping it 85 )
- Both the weapon and magical triangles have their Hit/Avoid bonus/deficit boosted to +/- 15%
- Bolting and Purge now have their Weight values halved and grant +5 Spd when held
- Support bonuses are now doubled
- Bards and Dancers can now use Staves
- The Weapon Triangle has now gained an additional +/- 1 Might
- All legendary weapons now have fifty uses
- Support gain has been multiplied by ten
- Ripped from Deviation’s Lea submission: “Manaketes (Fire Dragons) now have the properties of flight, they can go over any terrain but don’t get avoid, defense, or res. The only changes are that Manaketes still get the usual bonuses from Gates/Thrones, and they don’t suffer from flying effectiveness weapons. This change only impacts two chapters with enemy Manaketes in any noticeable way, meanwhile, the bonuses to Gates/Thrones are just there so that Chapter 23 still has Manaketes with bonuses on the seize points.”
- Manaketes (fire variant) now have a Class Relative Power of 1
- Dragonstones are now 1-2 range
- The Avoid calculation is now just Spd+Lck instead of Spd*2+Lck (overall makes hitting easier on both sides)
Drastic Changes for Future Versions
- Both combat triangles are gone, and Reaver weapons are now effective against any infantry that are either locked to or wields that advantageous type, similarly to the Swordslayer.
- All tomes are now classified as Anima regardless of where they started from or what they do, and thus, all mages can use them (e.g. Apocalypse Bishops or Forblaze Druids).
- Mounted classes (Cavalier, Nomad, Troubadour, etc.) now have 3/4 Mov for Tier 1 and 2 respectively
- Fliers now have 5/6 Mov for Tier 1 and 2 respectively and use Brigand Terrain Movement