Been asking a lot of questions but this a simple one.
Is it possible to make wav files function for map music, as in that the game sucessfully resumes the audio after returning from a bttle scene?
From what I can tell the issue here is the Game probably not being able to save the current place in the song and pick it up since wav is so different from the usual GBA music system, so I assume it’s not possible and wav is only usable for everything else.
Or is there a way and I’m missing something? (the BGM kill does for sure not stem from a bad animation/wrong priority/missing loop) (file sizes etc also also not an issue for me in this case, i only use one or two short wavs, in case anyone is concerned)