(To explain the weird behavior with the original topic, I had to leave my PC for a while so I thought I’d post the topic when I came back. I meant to save a draft but instead posted it on accident. Then I found myself a bit of time so yeah thats why I’m here sorry if I caused trouble anyway–)
Hello there dear viewer! I’ve come to ask a question about the common placed skillsystem patch by @circleseverywhere. In my quest to master the art of “Hacking With FEBuilder”, I was wondering how I would go about adding new skills to replace the default skills.
Thank you for you’re precious time!
I’m unsure on leadership stars. The skills on levelup etc. do not need to be replaced, at least
Patches like “amount of dmg this skill adds” go back to defaults
Ok, cool! Thanks for the info! Will give it a try!
Btw, I didn’t want to add custom skills made by me (yet), just wanted to use the other skills circleseverywhere created. But thanks for that too!
OK, so this isn’t anything that needs to happen, but I thought I’d give it a whirl to try and implement.
So, I was following the guide from the link you sent, and followed the instruction word to word, I set all of the skills that I wanted, and while I was editing, I found you could implement Biorhythm from the Tellius games, so I though “why not?” and uncommented “#define Biorhythm”, and was met with this:
If you hadn’t done so for both, there seem to be two places to uncomment to get it to work ‘_MasterHackInstaller’ and ‘Config’ …that’s the only possible thing i could see though i dunno.
…looking at the tabs in the screenshot you’ve probably already done that, but couldn’t hurt to make sure.
For the BiorhythmTable, go to Tables/TableInstaller.event and uncomment #include "NightmareModules\Misc\BiorhythmEditor.event".
For the “SS_” entries (a.k.a. Stat Screen Text Entries) is a bit more complicated, since those are originally stored in a .txt and then automatically processed into a format that the game can read, but the FEBuilder implementation of SkillSystem doesn’t have the tools for that.