Recently I scripted a new chapter which has villages and some bandits in it, so I thought it were a good idea to give the bandits the AI to destroy the villages to give the player some pressure.
At first nothing happens when the bandits loot the villages making them trying to destroy it endlessly. So I figured “Hey, I just forgot the Tile Change” and coded the map change for a destroyed village. But when a player unit visits the village now it get destroyed as well afterwards, even though I have a Tile change for a visitied village. Maybe someone can enlighten me a bit, since I’m completly clueless about that.
(There is one village that gets destroyed in the first turn via MACC, so that’s why I have one more Destroyed.)