A topic about map related stuff


#21

This one tile looks like it needs a little better transitioning?


#22

turns out i uploaded the wrong one
but this proves you pay attention


#23

Whoa ambitious.
It’s a miracle if I make a map a month outside of competition maps.


#24

almost forgot to do one
this can’t bode well can it

anyway
https://dl.dropboxusercontent.com/u/29863231/Maps/Daily/02-26-15.png


#25

That looks really nice. Is that the tileset from FE8 or did you recolor the set from FE7 so that the ship tiles were not miscolored and glitchy? I ask because we have a port chapter upcoming soonish and I’ll need to figure out my tilesets sooner or later.


#26

There’s a top of a pillar missing to the left of the gate?


#27

custom tileset made probably by feaw or yeti or me honestly i don’t remember, but it was for fe7x(the last one is the same situation), the palette isn’t really a palette though.

nuh uh


#28

mmmmmm!
kitty,your maps are great as always.
but i so want to use some of the custom tile sets you have!


#29

you know I typically just make them from existing tilesets and edit them right? lol
idk if yeti cares but if not I can just post them

turns out he doesn’t so I’ll post the tilesets I use for the daily maps at the end of each month(so tomorrow)

although I’m pretty sure they’re already online…idk

anyway
https://dl.dropboxusercontent.com/u/29863231/Maps/Daily/02-27-15.png


#30

looks irradiated

cool


#31

Fire Emblem: Fallout Edition


#32

https://dl.dropboxusercontent.com/u/29863231/Maps/Daily/02-28-15.png
It’s a day late, sucks.

Today’s will be up later
https://dl.dropboxusercontent.com/u/29863231/Maps/Daily/03-01-15.png
and today’s


#33

two years later here’s a map
https://puu.sh/vfUXJ.png


#34

kinda boring map.


#35

For you.


#36

most of the details are fine, but the overall composition feels kinda bland. I think its mostly because of the box walls around the town with only one entrance. It might make sense and work well gameplay wise but it leaves a lot to be desired visually. i might be overthinking it though so eh.


#37

I quite like it visually. The walls give a sense that they’re the only thing standing between the town and the rugged wilderness outside.
I’m also really digging the small mountain and the path going around it.


#38

I’m seeing the opposite. It looks aesthetically pleasing, but I don’t see it being fun to play


#39

the village section isn’t actually playable because this is a shameless rehash of ram village
with a lot of creative liberties


#40

http://puu.sh/vjGGh.png
let’s keep the train going
i will eventually do those forests over i’m just
way too not-motivated to bother with them now