Your local bland idea kid’s back, even blander than ever! So, why are we here? This is another rant based on another bias of mine, which is this subjective “morality” and the overall strategy revolving normal Fire Emblem plots and how they tend to be GPS indications: “Go straight on.”
Who's the Hero Now?
Fire Emblem, except we go all our way to charge head on almost every enemy country (if they used the same strategy, it must surely work) attacking and going our way through countries like nothing.
Where we mercilessly slay multiple people without thoughts of mercy, advocate on having child fight (It’s not justified anyways if the child was already fighting for the enemy side, one being unethical doesn’t let the other also be).
Its also throroughly mentioned on most games (Bern and Grado are ravaged by war, at the hands of our own units, and mentioned on various characther endings.) And everyone is fine with this. There have never been complaints within game, no units have ever betrayed you seeing you came too far. Orson betrayed you for… his uh… personal reasons, but not because you were a damn war criminal.
Let’s not talk about how the blue army can decide the red army’s fates by just killing them.
Blandest Plot Intro ever
Remember when the eviloid country makes a frontal assault against everyone and wins? Yeah. Do I need to further elaborate on how supposedly the enemy country launches thousands and thousands of soldier to make a complete assault on everyone to defeat all kingdoms - which then gets thwarted by a lesser amount of troops that after slaying some brigands decide they’re strong enough to take on a whole empire. And attack head on, mostly, managing to ravage countries with 16 men.
Fire Emblem.
Strategy and how a Turn-Based Strategy Game has none of that on its plot
For a war, and a strategy game, it’s rarely seen that a care for supplies ever happens, beyond other issues mentioned on other threads, as combats inside castles that are easily surroundable.
There’s also rarely a combat for an important landmark, or a strategical point, as most combats are on plains. Of course, attacking on cities is somewhat important, but it often feels as if your army is just passing through instead of actually trying to take a hold of it. Just mindless off-screen ravage, which is a poor tactic.
So yeah, Fire Emblem when its based on funny evil kingdom attacking you while trying to justify you doing the very same thing is almost always poorly made.