Scratch that, we have only 2 Cavaliers
How many slots are still open
NAME: Razzmatazz
GENDER: female
AFFINITY: Thunder
BASE CLASS: Zombie SM
PROMOTIONS (OPTIONAL/Up to 6): none
JOINING CHAPTER (If it’s during the route split, mention route too): Scorched Sands (both routes) drop dead in the middle, doesn’t move. Recruit conditions, all monster units during the route must be alive, talk with lord and pay 8000 gold. Lvl 1
BASE STATS (Final amount, since I don’t expect people to know class bases):
HP 2
STR 20
MAG 17
SKILL 17
SPE 5
DEF 0
RES 0
LUCK 20
CON 13
GROWTH RATES (max 350%):
HP 0%
STR 100%
MAG 100%
SKILL 100%
SPE 0
DEF 0
RES 0
LUCK 50%
PERSONAL SKILL (Can try to make a new one myself, if you want. Please don’t repeat them):
Undead Dread: apply miracle and vantage, enemy units can’t double this unit. Also when unit dies revives next map
LEVEL UP SKILLS (OPTIONAL): Double lion lvl 5 promoted
PORTRAIT/PALLETE/BATTLE ANIMATIONS (OPTIONAL):
Credit: Maxtus
Use normal SM anims for now
DESCRIPTION:
Undead merc working for work
DEATH QUOTE (OPTIONAL): will…come…back
INVENTORY:
Steel sword
Dark blade (rune sword without nos effect and + 2 might) (droppable)
vulnerary
OTHER (OPTIONAL):
Yea I’mma need some input on how to balance her, oh wait I forgot the recruit conds
Technically 1, though Ultimiter seems to plan to fill it. I can add more slots if you want.
we gonna go get some fe7 tier requirements over here, I hope the super hard recruit conditions can help balance this lol, she can’t die literally. Also since SSands is a route map, you could make it so that she turns green when you talk to her but don’t pay her, IF she’s that annoying to deal with
Not surprised lol i just knew when he said i have an idea
Ok
What in the naga bs is this
What is the correct spelling of the promoted class name, again?
That’s a bit too similar to Xandra’s personal skill, I believe.
White Pool needs to be changed, too.
Thanks for telling me, I’ve changed it to death blow
Shedinja
apologies, it’s Drieyat and for the skill, humm I’d need some time to think of something else
@Someone will there be more slots? If so, could you show me some available skills if that’d be alright
These skills should be completely available
SD_Acrobat
Acrobat: All traversable[N]
terrain costs 1 movement.[X]
SD_Mercy
Mercy: Enemies are left[N]
with at least 1 HP.[X]
SD_WardingBlow
Warding Blow: +20 Res[N]
when initiating battle.[X]
SD_ArmoredBlow
Armored Blow: +10 Def[N]
when initiating battle.[X]
SD_Lancefaire
Lancefaire: +4 damage[N]
when equipping a lance.[X]
SD_Amaterasu
Amaterasu: Allies within 2 tiles[N]
recover 20% HP each turn.[X]
SD_SpurStr
Spur Strength: Adjacent allies[N]
deal +4 physical damage.[X]
SD_SpurMag
Spur Magic: Adjacent allies[N]
deal +4 magical damage.[X]
SD_SpurSpd
Spur Speed: Adjacent allies[N]
gain +4 Attack Speed.[X]
SD_SpurDef
Spur Defense: Adjacent allies[N]
take -4 physical damage.[X]
SD_SpurRes
Spur Resistance: Adjacent allies[N]
take -4 magical damage.[X]
SD_RallyStr
Rally Strength: +4 Str[N]
to allies within 2 tiles.[X]
SD_RallyMag
Rally Magic: +4 Mag to[N]
allies within 2 tiles.[X]
SD_RallySkl
Rally Skill: +4 Skill[N]
to allies within 2 tiles.[X]
SD_RallyLuk
Rally Luck: +4 Luck to[N]
allies within 2 tiles.[X]
SD_RallyRes
Rally Resistance: +4 Res[N]
to allies within 2 tiles.[X]
SD_LiveToServe
Live to Serve: When healing[N]
an ally, also heals self.[X]
SD_Lunge
Lunge: Swap places with the[N]
opponent after combat.[N]
(No effect if Move is --)[X]
SD_Opportunist
Opportunist: +4 damage[N]
if the foe cannot counter.[X]
SD_Camaraderie
Camaraderie: Recover 10% HP each turn[N]
if there are allies within 2 tiles.[X]
SD_ForeignPrincess
Foreign Princess: Foreign army units[N]
take -2/+2 damage dealt/taken.[X]
SD_Tantivy
Tantivy: +10 Hit/Avoid if there are[N]
no allies within 3 tiles.[X]
SD_Focus
Focus: +10 Critical if there are[N]
no allies within 3 tiles.[X]
SD_Expertise
Expertise: Receive double damage[N]
from crits instead of triple.[X]
SD_ElbowRoom
Elbow Room: +3 damage dealt[N]
when on open terrain.[X]
SD_NaturalCover
Natural Cover: -3 damage taken[N]
when on terrain with effects.[X]
SD_SealStr
Seal Strength: Debuff opponent’s Str[N]
by 6 after combat. (Recover 2/turn)[X]
SD_SealSkl
Seal Skill: Debuff opponent’s Skl[N]
by 6 after combat. (Recover 2/turn)[X]
SD_SealLuk
Seal Luck: Debuff opponent’s Luck[N]
by 6 after combat. (Recover 2/turn)[X]
SD_Gamble
Gamble: A reckless attack with[N]
halved hit but doubled crit.[X]
SD_WindDisciple
Wind Disciple: +10 Hit and[N]
Avoid when HP is not at max.[X]
SD_LightWeight
Light Weight: When holding three[N]
or less items, attack speed +3.[X]
SD_Chivalry
Chivalry: When foe is at full HP,[N]
attack and def/res +2.[X]
SD_Pragmatic
Pragmatic: When foe is not at full HP,[N]
attack +3 and def/res+1.[X]
SD_Armsthrift
Armsthrift: Luck % chance to not[N]
consume weapon durability.[X]
SD_Smite
Smite: Allows unit to push[N]
other units two tiles away.[X]
SD_LuckySeven
Lucky Seven: +20 Hit and Avoid[N]
until the 7th turn.[X]
SD_OddRhythm
Odd Rhythm: +10 Hit and Avoid[N]
on odd numbered turns.[X]
SD_EvenRhythm
Even Rhythm: +10 Hit and Avoid[N]
on even numbered turns.[X]
SD_Despoil
Despoil: Obtain a Red Gem after[N]
attacking and defeating an enemy.[N]
(Luck % activation)[X]
SD_Pivot
Pivot: Allows unit to move to the[N]
opposite side of an adjacent ally.[X]
SD_BreathOfLife
Breath of Life: After attacking,[N]
allies in 2 tiles heal of 20% max HP.[X]
SD_TriAdept
Triangle Adept: Doubles weapon[N]
triangle effects for this unit.[X]
SD_Mirror_Stance
Mirror Stance: +4 attack[N]
and resistance when[N]
foe initiates battle.[X]
SD_Steady_Stance
Steady Stance: +6 defense[N]
when foe initiates battle.[X]
SD_Sturdy_Stance
Sturdy Stance: +4 attack[N]
and defense when foe[N]
initiates battle.[X]
SD_Warding_Stance
Warding Stance: +6 resistance[N]
when foe initiates battle.[X]
SD_FortressDefense
Fortress Defense:[N]
+5 Def, -3 Str/Mag[X]
SD_ArmorMarch
Armor March: At start of turn, if unit[N]
is adjacent to an armor ally, unit and[N]
adjacent armor allies gain +2 Mov.[X]
SD_VigorDance
Inspiring Tune: Refreshing a unit grants[N]
them +2 Pow/Def until the next turn.[X]
SD_Forager
Forager: Recover 20% HP each turn[N]
if on a Plain, Forest or Mountain.[X]
SD_Perfectionist
Perfectionist: +15 Hit/Avoid when[N]
user’s HP is at maximum.[X]
SD_Puissance
Puissance: +3 Damage when the user’s[N]
Strength is higher than the enemy’s.[X]
SD_SilentPride
Silent Pride: Gain 2 damage and take[N]
-2 damage per 25% below max HP.[X]
SD_Loyalty
Loyalty: When within 2 spaces of[N]
a Lord, -3 damage taken, +15% hit.[X]
SD_Infiltrator
Infiltrator: If within 2 spaces[N]
of two or more enemies, gain +3[N]
damage and +15% hit.[X]
SD_MageSlayer
Mage Slayer: Gain +2 damage and +10%[N]
crit when facing magical enemies.[X]
SD_KnightAspirant
Knight Aspirant: When above 75%[N]
health, +2 damage, +15% avoid.[X]
SD_Hero
Hero: +30% skill activation[N]
rate when HP is below 50%.[X]
SD_Boon
Boon: Cure bad status effects[N]
at the beginning of each turn.[X]
SD_DriveStr
Drive Strength: Allies within[N]
2 spaces receive +4 strength.[X]
SD_DriveMag
Drive Magic: Allies within[N]
2 spaces receive +4 magic.[X]
SD_DriveSkl
Drive Skill: Allies within[N]
2 spaces receive +4 skill.[X]
SD_DriveSpd
Drive Speed: Allies within[N]
2 spaces receive +4 speed.[X]
SD_DriveLck
Drive Luck: Allies within[N]
2 spaces receive +4 luck.[X]
SD_DriveDef
Drive Defense: Allies within[N]
2 spaces receive +4 defense.[X]
SD_DriveRes
Drive Resistance: Allies within[N]
2 spaces receive +4 resistance.[X]
SD_QuickRiposte
Quick Riposte: If defending and[N]
HP is 50% or higher, unit doubles[N]
and attacker cannot double.[X]
SD_Insight
Insight: Hit +20.[X]
SD_Prescience
Prescience: When initiating[N]
battle, Hit and Avo +15.[X]
SD_DefiantCrit
Defiant Crit: When HP is 25%[N]
or lower, gain +30 Crit.[X]
SD_DefiantStr
Defiant Str: When HP is 25%[N]
or lower, gain +4 Strength.[X]
SD_DefiantMag
Defiant Mag: When HP is 25%[N]
or lower, gain +4 Magic.[X]
SD_DefiantSkl
Defiant Skl: When HP is 25%[N]
[N]or lower, gain +4 Skill.[X]
SD_DefiantSpd
Defiant Spd: When HP is 25%[N]
or lower, gain +4 Speed.[X]
SD_DefiantLck
Defiant Luck: When HP is 25%[N]
or lower, gain +4 Luck.[X]
SD_DefiantDef
Defiant Def: When HP is 25%[N]
or lower, gain +4 Defense.[X]
SD_DefiantRes
Defiant Res: When HP is 25%[N]
or lower, gain +4 Resistance.[X]
SD_Bargain
Bargain: Halves prices in shops.[X]
SD_IndoorFighter
Indoor Fighter: +10 Hit and[N]
Avo when fighting indoors.[X]
SD_OutdoorFighter
Outdoor Fighter: +10 Hit and[N]
Avo when fighting outdoors.[X]
SD_Tempest
Tempest: Double biorhythm effects.[X]
SD_Serenity
Serenity: Halve biorhythm effects.[X]
SD_DragonFang
Dragon Fang: 1.5x damage.[N]
(Skill% activation)[X]
SD_ArcaneBlade
Arcane Blade: When initiating battle[N]
at 1 range: Add 3+(Mag/2) to Hit[N]
and Crit[X]
SD_BlueFlame
Blue Flame: Attack +2 to this[N]
unit. When adjacent to an ally[N]
with this skill, gain Attack +2.[X]
SD_PushStr
Push Strength: When HP[N]
is full, gain +5 strength.[X]
SD_PushMag
Push Magic: When HP[N]
is full, gain +5 magic.[X]
SD_PushSkl
Push Skill: When HP[N]
is full, gain +5 skill.[X]
SD_PushSpd
Push Speed: When HP[N]
is full, gain +5 speed.[X]
SD_PushDef
Push Defense: When HP[N]
is full, gain +5 defense.[X]
SD_PushRes
Push Resistance: When HP is[N]
full, gain +5 resistance.[X]
SD_Skybreaker
Skybreaker: Deal effective[N]
damage to flying units.[X]
SD_Resourceful
Resourceful: Double bonus[N]
effectiveness multipliers.[X]
SD_Shade
Shade: Enemies are less[N]
likely to target this unit.[X]
SD_KeepUp
Keep Up: If unit is within 3[N]
spaces of an ally with Canto[N]
or Canto+, unit gains +2 Mov.[X]
SD_IndoorMarch
Indoor March: If unit is on[N]
indoor terrain, unit gains +2 Mov.[X]
SD_Amische
Amische: This unit’s religion prevents[N]
them from using non-Iron weaponry.[X]
SD_Glacies
Glacies: Add unit’s Resistance[N]
to damage dealt. (Skill % activation)[X]
SD_Gridmaster
Gridmaster: Movement skills[N]
do not end your action.[X]
SD_Skyguard
Skyguard: +4 defense against[N]
flying enemies if within 3[N]
spaces of an ally flier.[X]
SD_Horseguard
Horseguard: +4 defense against[N]
horseback enemies if within 3[N]
spaces of an ally horse rider.[X]
SD_Armorboost
Armorboost: +4 attack and defense[N]
against armored enemies if within[N]
3 spaces of an armored ally.[X]
SD_ChargePlus
Charge+: If unit has used up[N]
all movement, gain brave effect.[X]
SD_Moonlight
Moonlight: Cannot double but[N]
opponent cannot counterattack.[X]
SD_DancingBlade
Dancing Blade: +4 Attack Speed[N]
/-2 Damage when unit’s Con[N]
is lower than the enemy.[X]
SD_FireBoost
Fire Boost: Grants +6 Attack[N]
if unit’s current HP is at[N]
least 3 higher than the enemy’s.[X]
SD_WindBoost
Wind Boost: Grants +6 Attack[N]
Speed if unit’s current HP is at[N]
least 3 higher than the enemy’s.[X]
SD_EarthBoost
Earth Boost: Grants +6 Defense[N]
if unit’s current HP is at[N]
least 3 higher than the enemy’s.[X]
SD_WaterBoost
Water Boost: Grants +6 Resistance[N]
if unit’s current HP is at[N]
least 3 higher than the enemy’s.[X]
SD_SklTaker
Skill Taker: After attacking and[N]
defeating an enemy, gain +4 Skl.[N]
(Max +10)[X]
SD_SpdTaker
Speed Taker: After attacking and[N]
defeating an enemy, gain +4 Spd.[N]
(Max +10)[X]
SD_DefTaker
Defense Taker: After attacking and[N]
defeating an enemy, gain +4 Def.[N]
(Max +10)[X]
SD_ResTaker
Resistance Taker: After attacking and[N]
defeating an enemy, gain +4 Res.[N]
(Max +10)[X]
SD_LukTaker
Luck Taker: After attacking and[N]
defeating an enemy, gain +4 Luk.[N]
(Max +10)[X]
SD_MovTaker
Movement Taker: After attacking and[N]
defeating an enemy, gain +3 Mov.[N]
(Max +10)[X]
SD_MagOath
Magic Oath: At the start of[N]
your turn, gain up to +4 Mag if[N]
adjacent to an ally.[X]
SD_StrOath
Strength Oath: At the start of[N]
your turn, gain up to +4 Str if[N]
adjacent to an ally.[X]
SD_SklOath
Skill Oath: At the start of[N]
your turn, gain up to +4 Skl if[N]
adjacent to an ally.[X]
SD_SpdOath
Speed Oath: At the start of[N]
your turn, gain up to +4 Spd if[N]
adjacent to an ally.[X]
SD_DefOath
Defense Oath: At the start of[N]
your turn, gain up to +4 Def if[N]
adjacent to an ally.[X]
SD_ResOath
Resistance Oath: At the start of[N]
your turn, gain up to +4 Res if[N]
adjacent to an ally.[X]
SD_LukOath
Luck Oath: At the start of[N]
your turn, gain up to +4 Luk if[N]
adjacent to an ally.[X]
SD_MovOath
Movement Oath: At the start of[N]
your turn, gain up to +4 Mov if[N]
adjacent to an ally.[X]
SD_StrongInit
Strong Initiative: Begin the[N]
chapter with +7 Str.[X]
SD_DeftInit
Deft Initiative: Begin the[N]
chapter with +7 Skl.[X]
SD_QuickInit
Quick Initiative: Begin the[N]
chapter with +7 Spd.[X]
SD_SturdyInit
Sturdy Initiative: Begin the[N]
chapter with +7 Def.[X]
SD_CalmInit
Calm Initiative: Begin the[N]
chapter with +7 Res.[X]
SD_LuckyInit
Lucky Initiative: Begin the[N]
chapter with +7 Luk.[X]
SD_NimbleInit
Nimble Initiative: Begin the[N]
chapter with +7 Mov.[X]
SD_RouseMag
Rouse Magic: At the start of[N]
your turn, gain up to +4 Mag if[N]
not adjacent to an ally.[X]
SD_RouseSkl
Rouse Skill: At the start of[N]
your turn, gain up to +4 Skl if[N]
not adjacent to an ally.[X]
SD_RouseSpd
Rouse Speed: At the start of[N]
your turn, gain up to +4 Spd if[N]
not adjacent to an ally.[X]
SD_RouseDef
Rouse Defense: At the start of[N]
your turn, gain up to +4 Def if[N]
not adjacent to an ally.[X]
SD_RouseRes
Rouse Resistance: At the start of[N]
your turn, gain up to +4 Res if[N]
not adjacent to an ally.[X]
SD_RouseLuk
Rouse Luck: At the start of[N]
your turn, gain up to +4 Luk if[N]
not adjacent to an ally.[X]
SD_RouseMov
Rouse Movement: At the start of[N]
your turn, gain up to +4 Mov if[N]
not adjacent to an ally.[X]
SD_HoneMag
Hone Magic: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Mag.[X]
SD_HoneStr
Hone Strength: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Str.[X]
SD_HoneSkl
Hone Skill: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Skl.[X]
SD_HoneSpd
Hone Speed: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Spd.[X]
SD_HoneDef
Hone Defense: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Def.[X]
SD_HoneRes
Hone Resistance: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Res.[X]
SD_HoneLuk
Hone Luck: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Luk.[X]
SD_Guts
Guts: +5 Str while afflicted[N]
by any status condition.[X]
SD_StrongConstitution
Strong Constitution: +5[N]
Def/Res while afflicted by[N]
any status condition.[X]
SD_ShrewdPotential
Shrewd Potential: Stat Boosters[N]
grant +1 more for this unit.[X]
SD_HoardersBane
Hoarder’s Bane: At the end of your[N]
turn, consume a Vulnerary if below[N]
full health.[X]
SD_DarkBargain
Dark Bargain: At the end of your[N]
turn, sacrifice extra exp to[N]
heal by that much.[X]
SD_SoulSap
Soul Sap: At the end of your turn,[N]
drain up to 10% health from every[N]
unit within two tiles.[X]
SD_AirRaidAtk
Air Raid (Atk): Grants +5 Atk when[N]
on a tile the enemy cannot enter.[X]
SD_AirRaidSpd
Air Raid (Spd): Grants +5 AS when[N]
on a tile the enemy cannot enter.[X]
SD_AirRaidDef
Air Raid (Def): Grants +5 Def when[N]
on a tile the enemy cannot enter.[X]
SD_AirRaidCri
Air Raid (Crit): Grants +15 Crit when[N]
on a tile the enemy cannot enter.[X]
SD_AirRaidHit
Air Raid (Hit): Grants +15 Hit when[N]
on a tile the enemy cannot enter.[X]
SD_AirRaidAvo
Air Raid (Avo): Grants +15 Avo when[N]
on a tile the enemy cannot enter.[X]
SD_AirRaidRes
Air Raid (Res): Grants +5 Res when[N]
on a tile the enemy cannot enter.[X]
SD_ChaosStyle
Chaos Style: AS +3 during combat with[N]
a physical weapon against a foe armed[N]
with magic or vice versa.[X]
SD_RecklessFighter
Reckless Fighter: This unit and the[N]
opponent always double.[X]
SD_KeenFighter
Keen Fighter: This unit takes 25%[N]
less damage if the opponent doubles.[X]
SD_PridefulWarrior
Prideful Warrior: This unit always[N]
attacks after the enemy, but[N]
always doubles.[X]
SD_LastWord
Last Word: When doubled, this unit[N]
also doubles.[X]
SD_BoldFighter
Bold Fighter: When attacking,[N]
this unit always doubles.[X]
SD_VengefulFighter
Vengeful Fighter: When defending,[N]
this unit always doubles.[X]
SD_SteadyBrawler
Steady Brawler: This unit deals[N]
25% less damage while doubling,[N]
but 25% more when not.[X]
SD_QuickLearner
Quick Learner: When attacking a[N]
higher leveled enemy, this unit doubles.[X]
SD_PassionsFlow
Passion’s Flow: If gaining support[N]
bonuses, this unit always doubles[N]
while attacking.[X]
SD_BidingBlow
Biding Blow: If the opponent[N]
cannot counter, this unit doubles.[X]
SD_OddFooted
Odd Footed: Unit gains +1 mov at[N]
the start of odd numbered turns.[X]
SD_EvenFooted
Even Footed: Unit gains +1 mov at[N]
the start of even numbered turns.[X]
SD_DrawBack
Draw Back: Unit moves 1 space away[N]
from target ally. Ally moves to[N]
unit’s previous space.[X]
SD_Sacrifice
Sacrifice: Drains HP from the[N]
user to restore the HP and cure[N]
status of another allied unit.[X]
SD_ArdentSacrifice
Ardent Sacrifice: Restores 10[N]
HP to target, but drops user’s[N]
HP by 10.[X]
SD_ReciprocalAid
Reciprocal Aid: User and target[N]
ally switch their current HP totals.[X]
Other than that, level up skills from already created units can be used as level up skills, but not as personal skills. And, as always, I can create new skills.
Alright how about this : enemies AND Allies gain +8 con and (lose 2 movement) upon being in 3 spaces of Ishara
The amount of skill still left baffels me just
NAME: Ari
GENDER: Female
AFFINITY: Wind
BASE CLASS:
Grey Lord - Adaptable swordswomen with high potential. (Swords)
PROMOTIONS:
Silver Queen - Powerful women that have found power in their friends. (Swords, Lances)
Raze Queen - Powerful women who rule the sky atop a great wyvern. (Swords, Axes, Handaxes, Bows)
Dusk Queen - Powerful women who attune themselves with darkness. (Swords, Dark, Staves)
Holy Queen - Powerful women who purge evil with holy light. (Swords, Light) (T2 Thunder Animation for Hyperia)
Armor Queen - Powerful women with sturdy armor and well versed in battle. (Swords, Lances, Axes, Handaxes) (Flashy crit animation for Hyperia)
Blaze Queen - Powerful women who break through all with flame and blade. (Swords, Anima) (Binding Blade animation for Hyperia)
JOINING CHAPTER (If it’s during the route split, mention route too): Chapter 12 Ephraim on the eastern ship. Recruitable by Exia for free or Tharja by paying 3,500 Gold. Chapter 13 Erika as reinforcments of the Northern Fort.
BASE STATS (Final amount, since I don’t expect people to know class bases):
HP- 20
STR- 10
MAG- 10
SKILL- 10
SPE- 10
DEF- 10
RES- 10
LUCK- 10
CON- 2
GROWTH RATES (max 350%):
HP-64
STR-40
MAG-40
SKILL-40
SPE-40
DEF-40
RES-40
LUCK-40
PERSONAL SKILL: Chromashift - A random stat is raised by 5 each turn. The previous boost is lost.
CLASS SKILLS: (Oh great heavens im sorry, but this is such a cool idea)
Grey Lord: Old Memory - When at a tri disadvantage, user takes 0.75x damage.
Silver Queen: Fond Memory - When at a tri disadvantage, user deals 1.75x damage and has +25% crit. Boosted to 2x when next to Exia or Norcarna.
Raze Queen: Apex Memory - When at a tri disadvantage, user causes all monsters and wyvern enemies within 2 tiles to have the berserk status.
Holy Queen: Sacred Memory - When at a a tri disadvantage, heal adjacent allies for 20% of their max HP.
Dusk Queen: Grave Memory - When at a tri disadvantage, summon a Skeleton.
Armor Queen: Shield Memory - When at a tri disadvantage, boost the user and adjacent allies defense and resistance by 10 for the rest of the turn.
Blaze Queen: Wild Memory - When at a tri disadvantage, equipped weapon becomes brave. Speed +1 each time this happens.
LEVEL UP SKILLS (OPTIONAL): Resourceful (Lvl 10) Amaterasu (Lvl 20)
PORTRAIT/PALLETE/BATTLE ANIMATIONS (OPTIONAL):
DESCRIPTION: A woman with no direction or ground. Rather apathetic.
DEATH QUOTE (OPTIONAL): You live and learn I suppose. I’m off to the tavern.
INVENTORY:
Hyperia (Prf Sword, 10 mt, 50 durability, 70 hit, 50 crit)
OTHER (OPTIONAL): Basically if eevee was a person. Each of her promotions focus on a different stat, so she’s a wild card. Silver Queen isn’t immediately available as a promotion option. There should be an event when recruiting Norcarna with Exia, which results in Norcarna joining and giving Exia the Friend Charm item, and it should act as a promotion item for her. Otherwise, she can promote with a standard Hero’s Crest.
As for pallets just red, black, gold, her skin color, and that dusty blond hair color.
TAKE YOUR TIME WITH THIS. PLEASE. NO RUSH. I am absolutely open to making this concept smaller.
I spent more than a few hours getting that mess all together. I guess I’ve just been building a story within my characters.
Mad respect. a completely well thought out unit with 6 paths might call her sword of six path lol
Missed opportunity of having Exia recruit her if he visits the Inn in that chapter. Also Tharja isn’t in that chapter.
Does she spawn as an enemy?
This one is incomplete.
Just to doublecheck: which stat does each promotion focus on?
So, anyways, that fills the 8 extra slots.
… So I think I’m going to add another 8.
- Extra Character 9
- Extra Character 10
- Extra Character 11
- Extra Character 12
- Extra Character 13
- Extra Character 14
- Extra Character 15
- Extra Character 16
Extra Character Template
NAME:
GENDER:
AFFINITY:
BASE CLASS:
PROMOTIONS (OPTIONAL/Up to 6):
JOINING CHAPTER (If it’s during the route split, mention route too):
BASE STATS (Final amount, since I don’t expect people to know class bases):
HP
STR
MAG
SKILL
SPE
DEF
RES
LUCK
CON
GROWTH RATES (max 350%):
HP
STR
MAG
SKILL
SPE
DEF
RES
LUCK
PERSONAL SKILL (Can try to make a new one myself, if you want. Please don’t repeat them):
LEVEL UP SKILLS (OPTIONAL):
PORTRAIT/PALLETE/BATTLE ANIMATIONS (OPTIONAL):
DESCRIPTION:
DEATH QUOTE (OPTIONAL):
INVENTORY:
OTHER (OPTIONAL):
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