I’m making a humble starter ROM hack of FE8 for my friends and I, and I will have some noobish questions for all of you experienced ROM hackers on these forums. I can use EA to some extent as well as FEditor and FEBuilder. I appreciate the assistance!
I only have one question for starters: looking at the weapon stat bonuses in a couple editors, it looks like they are unsigned bytes. I would like to make a weapon that imposes a stat penalty instead of a buff. How would I go about doing this? I know debuffs are possible since circleseverywhere’s skill system makes use of them.
Another question, this time about staff range. I am using the EA-based freerange hack by StanH to display non-conventional weapon ranges. This works for everything I’ve tried so far. However, I am having problems with the offensive staff weapons. I want to reduce the range of Sleep, etc. but balance this by giving them more uses. When I set the range of Sleep to 3, it correctly displays the colored squares for 3 range, but the actual range that you can target units with is unchanged. I assume that this means the staff range is hardcoded somehow. After poking around, I found an FE8 staff range fix by Tequila here:
However, this appears to duplicate a lot of the functionality of StanH’s freerange patch, so I am reluctant to install it on top of it. I am also too noobish to know how to take only the staff range unlock features from it. If someone could point me in the right direction for how to alter the range of offensive staff items, I would very much appreciate it! Thanks.