Fixed all the Axe Bonewalker palette orders by MrNight, RenOokami, Vilkalizer
And the Bow Cyclops by Pie1055 back to match their vanilla palette order.
Made a repalette for the Swordmaster Karel animation. I made the hair share colors with the sash instead of the shirt, pants, and sword so that youāre no longer restricted to making the hair only gray.
Download link is here.
Credits to Greentea for making the original animation and RobertFPY for scripting it.
Update on 4/22/2020: Made the palette order more organized.
Behold the king of Gallia ā¦
This anim was from Lawliet, ChinaFE. Fixed by me to compatible with FE6 and FE7
FE6 : https://www.dropbox.com/sh/yzcbg35sydoekrj/AAD37sDtJCdpNxM9tWVmgxXqa?dl=0
FE7 : https://www.dropbox.com/sh/7cb3udm3udec0da/AADQOcqWUEwaJE4lSzjO9uNma?dl=0
I made Retrogamerās Hat compatible with C01Hack.
https://cdn.discordapp.com/attachments/206588291053649921/702457978384809994/Hat.7z
3 p- magf_mg1_009.png
2 p- magf_mg1_010.png
2 p- magf_mg1_011.png
C47
1 p- magf_mg1_012.png
C01
2 p- magf_mg1_013.png
2 p- magf_mg1_014.png
ā>
3 p- magf_mg1_009.png
L
3 p- magf_mg1_010.png
3 p- magf_mg1_011.png
2 p- magf_mg1_012.png
2 p- magf_mg1_013.png
C01
2 p- magf_mg1_014.png
You can remove C47 by doing C01Hack.
C47 depends on a particular class ID.
By removing the dependency, you can use it with other ClassIDs.
Another tileset port done! This time Iāve got something rather unique for GBAFE: the Leviathanās stomach from Final Fantasy II.
Iām not sure if Iād totally call my work on this one ādoneā. All of the main tiles have been ported over. However, thereās quite a lot of space left to add plenty of additions. If I do update this in the future, Iāll make minimal changes to the tile positions in the config.
All the resources you need should be in the bundle. If anything is missing - please let me know.
For now, enjoy:
Hello guys, here is an ugly animation I made for promoted bards
Here is the link
Here is the video
It is pretty much a mounted bard
I made a female edit of @ZoramineFae 's āShapeshifterā animation. I made it for both tiers (Doog and Gwyllgi however you spell it). Itās my first time posting anything on the forums so I hope this whole thing is alright.
Sneak Peek:
Dropbox Link: (More details in the README)
Enjoy!
I try to make SƤnger Zonvolt, the sword that smites evil from Swordmaster FE10.
Hello, nice to meet you, I am Tykky.
I made a battle animation of GBAFE.
It becomes the battle animation of Tiki coming out to FE3.
Please see it.
magic
https://cdn.discordapp.com/attachments/217431999911165963/707642276264018001/912e8bf92388c3ce.rar
Lower grade sword
https://cdn.discordapp.com/attachments/217431999911165963/707642306576252969/1f08711c6da436e3.rar
Advanced sword
https://cdn.discordapp.com/attachments/217431999911165963/707642336380977241/7153d65fa86a48f2.rar
Avoidance
https://cdn.discordapp.com/attachments/217431999911165963/707642320002088990/6de404f292060ffa.rar
I revised magic of Tiki.
ć»Addition of SE.
ć»The correction of the timing of the flash of the bringing sure death.
If there is any opinion, please say.
https://cdn.discordapp.com/attachments/687283152795992173/707654210753265664/506aed05e67b1a14.rar
Iām sorry. I made a simple mistake.
I revised magic of Tiki. I noticed that there was only one piece of gap in GIF.
It is a mistake of justifying it.The thing which I fixed becomes this.
Tiki Magic
https://cdn.discordapp.com/attachments/707850184096481286/707850258981584946/f9b69306ce7399d2.rar
Do you like your bridges big? Do you like them chunky?
Well, have I got news for you!
You can now cross the many rivers of the FE8 plains in style.
And, as a little bonus, I have thrown in some FE5-style Store Rooms, available as Vendors, Houses or C. Rooms!
Get it here!
w i d e
In the same vein, Iāve added wide bridges to my Updated Fields (check my main FEU page for more info on that).
So now you too can make Chapter 13 of FE6.
Today Iām releasing my Western Isles Extended Tileset. Itās the Western Isles as you know it, however, there are a few notable additions:
- All of my legacy buildings have been added - FE4/5 Churches, Store Rooms, Graves etc.
- Wider bridges have been added - including regular and locked versions.
- Thickets and a grassless tree are included.
- Fences and a door have been added.
- Redesigned all bridges to look better in most situations.
- Redesigned the original locked bridges to be more consistent with their regular counterparts.
- Added an option for wider stairs.
- The option for larger cliffs has been added.
- A cave entrance has been added.
- Slightly darker palette to fit FE8ās saturation and contrast.
Get it here:
The tileset should be compatible with any existing Western Isles map. However, the original stairs have changed positions on the tile config.
Hello Guys.
I want to share a tileset with you that @HeartHero and I were working on.
Itās a Snow Village Tileset. We wanted to have more variety of Snow Tilesets in the GBA games so I decided to make one for my hack. Then HeartHero helped me and made some extra Tiles and fixed some of the colors that didnāt worked well because of the normal Village Tilesets problems with the ship and the cliffs.
Here is a Map example:
And here can you find the tileset: Snow Village v1, snow harbor v1
I realized thereās no class card for the Female Pirate in the repo, so have this one I made:
The āBetter Sageā in the repo had some palette issues, like the magic and staff frames having different palettes and the magic animation mixing up some colours, so I fixed those issues, and improved the critical animation a bit while I was at it.
Download Link Here
Credit goes to L95 for the original frames and Shtick for animating it.
I know most people donāt like my Fields tileset, so I imported WaVEās beeg bridges into Fields withā¦ decent success? Still not a fan of the mountains or how the grass looks. Didnāt find any sources for a Fields big bridge.
Iām aware the palette aināt great, but I was working on a swampy water palette for Krash when doing this. Just re-import a palette that you prefer.
Hello everyone, I made a new animation, based on the Ayrās harrier.
This is an animation for promoted Tethys, she has a pegasus, can use swords and magic
Here is a Video showcase
Iāve been working on a desert tileset with buildings for a few days now, and itās now in a releasable state. Anything you could do with Mountainous from FE6/FE7 you can now do in the desert! Plus some desert-to-sand transitional tiles, better lakes, a proper grass tree, sideways doors and even a few tiles for moats. Aside from houses/shops/forts being moved itās also 95% backwards compatible with existing desert maps.
Hereās a map I did for my project to test its capabilities:
Big thanks to Sme and Zoramine for the original Improved Desert which I used as a starting point.
Nice work!
Feel free to grab any of the tiles Skitty and I added with our expansion to the Desert Tileset for yours (room in the object set permitting), since we added some other types of transitional tiles that may be of use for this exact purpose (especially since I know zero about creating the object sets, so itād be nice for parts of it to actually get some use):