There is Terror of the Forest.
In that hackgame, monsters play big roles in the story. Not only the common skeletons, but slimes (who are pretty much zombies and other classes) and golems as well. They have distintive personalities, motives and aren’t evil by nature. They also don’t serve some kind of “evil demonic force” like a Demon King/Lord that serves as the final boss.
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Afaik, recently bigles/mogalls have become somewhat popular as a “nerfed” version of magic fliers. You might end up owning one even if no other monster units are playable.
Other monster types are simply not as distinct though
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they’re a go to yea. But I feel like monsters are distinct enough as is. I mean gameplay wise you can definitely update monster weapons to be more unique and visual wise as well. The limit is really just your imagination and assets really. to throw out some ideas, bael classes having mountain move, cyclops being big HP beat sticks, gorgons have unique weapons in vanilla. I really do think they have a lot of potential, which is part of the reason why I champion them so.