Some ideas including mine are better off for another projects.
- Many different battle and boss themes especially for monsters.
Unit and Story Changes
- Orson becomes a good guy and joins you… Or he replaces Seth. Also somebody takes over his traitor role or not.
- Vigarde reeks of a rotting corpse and everybody is suspicious about it.
- You somehow exorcist Lyon and he will join you.
- Dara, Ismaire, Selena, Hayden, Klimt or Mansel joins you in the main story or not.
Gameplay Changes
- Revenants and the Entombed are weak to fire.
- I saw devs make floating eyes weak to bows. Should you do the same?
- Gargoyles and Deathgoyles are weak to hammer cuz they’re made of stone.
- Gorgons are weak to anti-wyvern weapons cuz snake scales are like wyverns.
- Draco Zombies are also weak to fire and anti-wyvern weapons too.
- Monsters give exp as high as human enemies.
- The massive earthquake actually affect a lot of maps. It destroys buildings, splits ground in many places, opens new rivers, makes Neleras Peak erupts, etc.
- Torches can set fire to unlit torches, forest tiles, small ruined buildings, etc. to illuminate the dark.
- Attack and inflict burning status to enemies with torches. It works like poison and illuminate the dark too.
- Breakable walls are weak to hammer and snags are weak to axes.
- You can buy skill scrolls especially movement skills aside from Shove.
- Green units, generic enemies and bosses can perform triangle attacks.
- Pay generic enemies except monsters to become green allies for one chapter. Btw promoted human enemies should cost you a lot (this mechanic works like Rennac.)


