FE: Steel Will, a -Gameplay/story driven- romhack from @MegaCowsamMan
What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
MCM: Unit Design, for sure. I had the enemy design down pretty early, but the player units were an entirely different story.
What was/is the most enjoyable part of working on your project?
MCM: I think it’s thinking of a complex event idea, like quizzes, adding durability to weapons, or a base mode like FE4, and trying to figure out how to implement it.
What is one thing about your project that you wanted to talk about that you didn’t have the opportunity to include in your video?
MCM: I’ve written a lot of custom music for the project, and is my main source of feedback for my music making skills currently. I would really appreciate feedback!
What inspired your project’s creation?
MCM: I wanted to see what FE8 was capable of, without complicated asm or coding and such. It really is a lot of fun seeing what it can do!
What got you into making Fire Emblem fan games?
MCM: I enjoy the Fire Emblem gameplay. And the idea of making my very own sounded like a good idea, so I had to jump on it.
BONUS QUESTION
What is your favorite Fire Emblem game?
MCM: FE11 Shadow Dragon. I enjoy just about everything about it. Art direction is splendid with the washed out colors, but still has that “anime” style applied to the characters and battle animations. The unit design is by far my favorite, and the same goes for map design, and the difficulty options.