Thoughts? Questions, comments or concerns (Magic Classes)

Everyone in this thread has summed it up already: bloat, bloat, bloat. And ugly sprites, but hey, you have to start somewhere. There needs to be a meaningful difference between these classes in order for players to consider using them. But I think there is a rather extreme way we can salvage this idea. Why not do Magic Emblem? Why not make it so that everyone is a spellcaster? Pupil being the starting point isn’t a bad idea when you treat it as the same as Gaiden/SOV’s Villager class. If you could somehow implement Gaiden’s level up magic system alongside the different skills, while also making a world where magic is the dominant art, this could potentially make for an interesting experience.

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So basically mage vers of myrm emblem, i’m honestly waiting for cleric emblem where you have to use azama counter in the prologue to defeat enemies

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Preferences vary for everyone but I appreciate the suggestion on the Magic emblem, that’s actually a really cool idea. This was just a sample run but most I see are taking this literally as the classes for my game. They’re not.

I am going to have a fun time coding either magic as a strength-based weapon or weapons as a magic-based weapon as a few of my official classes will wield both.

But I really like this magic idea. Thanks! :yum:

That would be so cool actually. Technically the Premonition on this list is a play at offensive staves. All clerics would make a really cool game I think. Where you win using debuffs. I’m all for indirect damage :}