You know… I’ve seen many people love to use Lopez
Warning: this will be an absolute ramble, which is why I separated them into parts
And after thinking about it for a lil while, I wanna do a lil analysis on him as a character, and why he works so well, even with his downright horrendous start and equally horrendous growths.
How the Lopez Ball starts to roll (Early Game):
There are 2 things you quickly notice when you use Lopez: his pitiful base strength, and his personal Skill, Despoil. Furthermore his starting weapon, the Poison Sword, is the weakest weapon in the entire game, and its niche purpose is giving 2 weapon XP as opposed to the Iron sword’s 1. This means that he deals chip damage at best, and is practically useless against any lance units due to his pitiful bulk.
Despite this, he starts off with a C support with the rest of the Bandi-Trio, Begona and Fango. That’s a fire-wind-thunder triangle, at base C. and given how supports are far less common, this is a very good thing to have. This is further accentuated by the fact he can perform a triangle attack, which gives him the necessary killing power needed in order to not only gain XP to level up, but also get those sweet sweet coins.
Those coins are also VERY important. Players quickly learn that money is incredibly scarce to come by, with Gems coming rarely. Sure, Polonius eventually comes in chapter 10 to help with getting new items, but that only alleviates the financial situation. Because of this, people quickly learn to not only use Lopez for reliable chip, but also for getting kills.
Further accentuating this is the Armourslayer and Zambato that eventually get into the player’s armoury. Lopez will most likely be the fastest member of your party, meaning that using these 2 swords, he can reliable double and one round most enemies, especially if he is within his support range. This ofc, means more XP, and more coins.
How Lopez begins to pop off (Mid Game):
Things begin to look up for the bald breadwinner, starting at chapter 8, where Lopez gets the Shamshir, a low weight, high crit weapon. This is extremely good for obvious reasons. But what makes this even better is the fact that he has the supports needed to further bolster his crit rates. Crit stacking is not easy in Hag, due to [as previously mentioned] supports being so limited. but due to the Bandi-trio’s innately offense-oriented support triangle, this means that they have no issues getting higher crit rates.
Chapter 11 makes things even better for Lopez: This is where Lopez gets access to arguably one of the best held items in the game, the Solar Brace: an item that boosts his damage by 3 at the cost of his defences dropping by the same number. That’s no matter to Lopez though: he was already frail, so it’s just doubling down at this point.
And Lopez genuinely can’t stop winning. by Chapter 15, you get either the Axecrusher or the Lancesplitter. the Lancesplitter is the sword equivalent of the swordslayer: a reaver sword with effective damage against Lance units. suddenly, Lopez becomes far more competent at one rounding and killing enemies, due to the sheer amount of opportunities he gets to fire off either effective damage or crits.
However, there remains the issue that he relies on effective weapons to get to one rounding potential… yeah… about that:
Lopez at his finest (Late Game):
Lopez’s promotion into Assassin. The second best promotion in the game, only behind Kyra’s promo into the Toxophilite. A mammoth +6 strength is given to the breadwinner, and it’s accompanied by 2 VERY useful traits: the ability to use bows, and the skill Assassinate
Assassinate means that Lopez’s doubling attacks occur BEFORE the opponent can counter. and since Lopez has such high speed, in a world where everyone and their grandmother has the potential to be weak to a type of weapon that Lopez has, means that his offensive potential becomes absolutely nuts.
Furthermore, Bows gives Lopez not only the best weapon type in the game, but something Lopez greatly appreciates: ranged options. the cleaver bow fits Lopez like a glove (or wig if you’re feeling extra cruel) and something as simple as an Iron bow gives him effective damage on the pesky Falco knights. above all this however, is the potential to not get countered after attacking, due to attacking outside of his opponent’s range.
As if THAT wasn’t enough, his previously mentioned support triangle only gets bigger. by Finale-1, Lopez has an A support with the Bandi-trio. This means he gets +3 attack, +1 defence, +15 hit AND avoid, a STAGGERING +22 crit, and a +15 Crit avoid when in support range with the rest of the Bandi-trio
What an absolute unit
In conclusion, Lopez is the epitome of an investment character. and what an investment character he is. His beginnings are as rough as his endgame is dominant. Major props to Ruben for making such a fun unit to use and play around.
and as per usual, invest in the Lopez coin
thx for reading, if u do btw!!!