The Hag in White [COMPLETE]

Trying to Not Be Spoilery Answer

It’s probably what you expect, reach chapter 16 and it’ll be obvious both what to do and what the alternate route entails. It made me sick to even click that option, so kudos to the writers for getting me to care so much about my choices.

1 Like

v1.8 released!

  • Added a camp convo between Delilah and Nikolaos in chapter 19.
  • Rewrote Jason/Nikolaos slightly.
  • Cleaned up base camp in the postgame to make sure all convos can be read and display in the proper order. It’s still a little wonky in a few minor ways, but it should now properly function as a support viewer of sorts.
  • Fixed give all command not giving items after command has 100 items, thanks to Ditto.
  • Fixed issue with the chapter 13 outro’s Glaucus event when skipping scenes.
  • Fixed the chapter 23 outro’s scripted battle having a 100 miss.
  • Fixed certain units not getting their skills when they join in the postgame after not being recruited in the main campaign.
  • Fixed an enemy in chapter 4 of the postgame having a weapon they cannot use.
  • Fixed a couple of minor issues in the secret chapter and made a small addition to it.
  • Fixed a rare bug in the postgame where sometimes the ability to change the battle formation would be disabled.
  • Added stagger status effect to signal final boss’s movement behavior. Also polished some of its behavior a bit.
  • Moved escape command higher in the command menu order list. I originally moved it due to it causing accidental escapes in chapter 7, but certain enemies at the bottom of the map were moved after the fact, so that no longer applies.
  • Delayed chapter 2 thief by one turn.
  • Increased Vortex’s accuracy.

Fairly hefty fix patch today, with an extra goodie because I was struck by inspiration. I’m hoping I’ll be able to slow down with these from here on. I feel bad piling up the minor patches lol

17 Likes

Give all command was bugged?

Nikolaos the oomfie getting extra content let’s goooo!!!
I love the Dropout Squad (Pluto, Nikolaos, Raleigh, etc)

1 Like

Yeah, it didn’t work when the convoy was at 100 items or more. I found a fix for Dark Stone but the fix stopped working at some point for Hag. @ditto helpfully found the fix to the fix for me, however. And then I proceeded to forget to credit her for it in the changelog because I’m a milksop.

2 Likes

How it was fixed?

It was one byte change, I just brute-forced it in Dark Stone and didn’t know how to find the proper one for Hag. This is how she explained her own process to me.

“Looked up the function in decomp, went there, found it was hooked, followed the hook, read the new code and edited the suspiciously compare convoy item count to 99 looking instruction to be compare convoy item count to 199

2 Likes

I just finished The Hag in White and I was absolutely blown away by this ROM hack for very many reasons and I would highly recommend it to veterans and people new to fan games alike! I wanted to share my thoughts on various aspects of the game that stood out to me:

Characters: The characters are all very nicely written and do not fall into standard troupes. There is actual and meaningful character development in the primary cast (Kyra, Apate, Agari, Begonya, Pericles) and the supporting cast, while being defined mostly by one major quirk each, still managed to be very interesting and keep my attention in support conversations. My favorite character was Alonso! Also, the character portraits have so much character; they looked and felt very genuine, meaningfully diverse and well thought out. My favorite character portraits were Soter, Alonso, Kairos, Begonya, Lopez, Teresa!

Story: The main plot is very well written and straightforward (which is a great thing!). The selling point in the story is the journey, characters and relationships. Still, the “plot twists” and surprises managed to catch me off guard and I was pleasantly surprised by them. The setting and world was quite unique and I very much enjoyed this medieval tale! I always felt like I wanted to see what happens next, which is a great way to keep people playing through to the end. Other hacks very commonly drag the story along too much and tedious late game parts make the problems worse. The length of the game and story is extremely spot on (~25 chapters is the perfect length in my opinion)!

Music: Okay, this one deserves a special mention. The music and track choice was absolutely phenomenal. The preparation theme from rondo of swords is up there with ones from shadow dragon, 3H and echoes. The positive effect that music has on the player is severely underrated and not well understood by hack developers. Rubenio clearly understands what good music is and how to pick the right music for each part of the game and it shows wonderfully.

Map design and gameplay: This is where the game is the weakest in terms of innovation. The maps are relatively simple and don’t have many gimmicks. However if you’re looking for more vanilla-adjacent GBA FE experience, this is perfect. Having said that, the main gimmick of the hack of limited healing more than makes up for the simple map design. On hard difficulty, the mental attention needed to carefully consider unit placement is more than enough to makes these maps enjoyable and interesting all the way through; the game is well designed around the limited healing (except for a minor thing discussed below). The new classes, the mixed magical/physical units, bows were a lot of fun to use!

The only minor negative about map design and the hack as a whole is the reinforcement spam on hard difficulty. It needs to be toned down just a notch to still be fair and challenging without feeling unfair. The problem in later chapters is that the enemy reinforcements are strong and have overlapping ranges and mixed weapon types so enemy phasing is very hard to do, even with defensive units. On the other hand, dealing with them on player phase is also hard since the reinforcements move closer and need to be dealt with in parallel to the enemies along the objective. This, along with needing to split the party often makes it especially tough. This was only an issue in a select few maps, the mid-late defense map stands out as being a huge random spike in difficulty.

To end on a very positive note, this hack is up there for me along with the most popular ones. However unlike them, this manages to feel different and enjoyable in a memorable way. It kept my full attention in both the story and gameplay, from start to finish, a feat that no other hack has managed to do this well!
9.5/10

P. S. this is my first post on FEU!

10 Likes

going to update even if im close to done with my 1st playthrough
might be worth it since I actually consider doing another playthrough
which is a rare thing for me .

1 Like

Just finished this a few days ago, great game! Not too hard but not super easy (especially when a strong lead is out in the enemy side)

Story was a amazing, and really changed how you have to play when you only have 1 real staff user the whole game

2 Likes

I was somewhat worried about the lack of “steal” in this game at first but honestly that just relieved some stress and I didn’t miss it at all.

I’m finishing my second run and it’s been a fun ride yet again.

2 Likes

100 miss?

It’s a scripted combat.

Therefore, what actually happens is directly hardcoded, but the combat statistics you see in the combat window are generated using the stats of the units in combat.

As a result, that combat has an instance where one unit is meant to miss an attack during the combat, but when the stats of the two units in combat are used to generate the numbers in the window, it returns a 100% hit rate; the attack still misses because it’s scripted.

2 Likes

So, you have to edit it in hex editor?
In some kind of address?

Pretty much. FEBuilder comes with all the tools you need built in, so that’s handy.

1 Like

Where did you find the address for the convoy thing?
(Sorry for asking too much questions >w<)

You’re probably better off DMing Ditto, like I said before I just got the fix from her.

1 Like

Oh, I see
Thanks, I will ask her.

1 Like

Hey could someone tell me the secret characters they got and how?

i just found out whole time I could have gotten Polonius?! I found out you can get that knight enemy in one chapter too? I’m starting to think maybe just maybe Soter doesn’t have to be or stay my enemy? I’m trying to get myself together for my econd playthrough cuz I’m almost done my first

secret recruitment spoilers

The secret recruitments are more or less all based around not killing a unit or their allies. Soter leaves without you killing him or any of his allies. In other words, you don’t get a choice :stuck_out_tongue:

1 Like