Hey everyone! A couple of weeks ago, I started and finished a huge project involving adding the entire Graphics Repository’s contents to Lex Talionis. This means map sprites, animations, all the existing FE6-8 characters, etc.
UPDATE:
Go to this post instead. The google drive link found below is outdated.
Everything below this line is outdated!
At this point, I only have completed the map sprites. I wanted to make a post so that people who use either Tactile or Lex Talionis can download and use them all!
These map sprites use the LT naming schema, but they are formatted for both custom engines, NOT GBAFE. If you are using Tactile, you will still need to rename the sprites to fit them inside your FEXNA folder and make them work properly in-engine.
For LT users though, guess what? You can simply delete all the existing map sprites inside your project folder and paste this folder’s contents in. If you include this .json file here…
https://i.imgur.com/4T4QG4A.png
It will also organize all of your map sprites inside the editor (Assuming you use the BEEG update’s map sprite editor).
https://i.imgur.com/9RRenMj.png
https://i.imgur.com/m5juXMx.png
BONUS! All of the map sprites are named in such a way that they maintain their original credit! That means you’ll know exactly who made what and who to credit in your project.
There are a few sprites I need to fix. Some of the alignment on specific sprites, such as wyverns, isn’t quite lined up perfectly, and so on. If you spot any issues, let me know and I’ll fix them up and update this repo. I plan to make other fixes and will post in this thread when I add them in the future.
That’s all! Enjoy the working map sprites!
DOWNLOAD:
LT Map Sprites (Formatted as of Jan 29th 2021).7z - Google Drive
You can also find the map sprites inside the main graphics repo. (Click the pic to view)