[SRPG Studio] Omen of Apsides (SIGURD Entry Demo)

Apsides Archipelago Log: Q4 2025 Technically

Howdyyy! I said the next log would be January, but… Why not do one now, instead? Happy new years eve! Or happy new year if it’s already that time for you.

The past few months have been nice for the game, imo! Though in that time, it finally really hit me that…

This game is very, very early in development. SIGURD contest with a playable chapter be damned, this project IS in its baby stages. Concepts have changed, story has changed (not significantly, but things have been shuffled, added, removed, etc), changes that I thought were final have changed again…

All that to say, I won’t be doing monthly devlogs for the foreseeable future. I won’t promise some specific timing for devlogs either. All I know is that monthly is too frequent for where the game is currently at, and what I’m primarily doing with the game right now isn’t all that loggable.

And looking at the past devlogs, the things I offered in the devlogs WERE fine (especially character concepts, those are fun), and I’m glad I did them, but they do feel a bit empty considering the game is just… technically still in its planning phase.

Anyway, this IS a devlog, and it HAS been a few months since the last! I’ve got some stuff to talk about & show, at least.

  • Transferring stuff’s gone well! Cant really compare any changes HERE since the SIGURD demo was a rough prototype that only had one stage, but… source trust me etc etc.

  • Mostly been working on the next draft of the story this month, along with drafts of other things that entails, like maps, characters, 300 story spoilers, mechanics, etc. As I said earlier, this isn’t exactly loggable. “Big things happening in the story draft. No I can’t say anything.:+1:

  • Prototype of the new tutorial stage:

That’s right, that new tutorial stage I was talking about some months ago! This tutorial takes place in the past, but not so long ago that no one could possibly be alive in the present day.

  • Stealing Mechanic:

Here’s a quick video where I tested a stealing plugin in SRPG Gear MZ… It worked! Yes, in case you missed it from the previous log, Omen of Apsides will be made in RPG Maker, now!

And this does mean I’ve got a gamedevving channel now?? Suddenly? Probably not gonna have much to show for a while, but it’ll be nice to have once I do. And nice to have a place to catalogue the journey of making Apsides. Who knows, maybe I’ll even do some video devlogs in the future.

  • Character concepts

Alright, time for some character concepts!

Characters

First, Nashira got an upgrade! Mainly in the color palette, since I already really liked her outfit. I’ve been training in the color palette mountains lately u know :thinking:

Then the man of the hour, Arnam, finally has a more refined concept.

Lastly for now, Fang and Karo respectively. If you read the description of the Stealing Mechanic video… yep, that’s the little thief over there on the right! They’re a Sea Angel. And Fang’s a Kingfisher bird.

And u know what, one last thing for the road that affected me greatly. I got a note-taking program that’s been really helping me stay organized in other ways, which I desperately needed. fuuuck i really needed that lmao :person_kneeling:

But alright, that’s it for this devlog! The plan next year’s to have this final draft of the story written and planned out instead of mostly in my head, and get the full prologue act into the engine at least as a prototype!

I hope the future lack of devlogs doesn’t disappoint, or make it seem like I’m not really working on this game. It’s the opposite, actually! A few things have changed that’ve lit a fire under me. Slowly but surely, I’m gonna get Omen of Apsides made!

See you next year!

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