eh, English has its own wacky bullshit, you’ll find tons of examples of really stupid stuff in this language. you park your car on the driveway but you drive on the parkway. pineapples have nothing to do with either pines or apples, and guinea pigs are unrelated to pigs and are not from Guinea. there’s more examples, these are just the only ones i could think of off the top of my head lol
This is true. In English there is a specific word for throwing someone out a window (defenestration), yet there is no word for the day after tomorrow.
Why don’t we just call it morrowmorrow?
I’m screaming omg. In German its the other way around and I’m kinda glad. Although German does have its own weird words that gets you thinking “why does this exist”.
Sure, but the latin alphabet only contains 26 characters. I mean… I wouldn’t say it’s a pick your poison situation.
Incidentally, there are more and more popular words used by young people in Japanese every year. In particular, there are quite a lot of dialects, and sometimes it is almost impossible to understand the language of Okinawans or people from the countryside. Also, of all the languages I know, I think Chinese is the most difficult to learn. The number of characters is almost infinite. Even Japanese kanji are impossible to memorize all of them, but Chinese far surpasses them. And Arabic, where sentences are written from right to left, would also be difficult.
I am interested in foreign languages, and I enjoy them.
Finally, we were able to fix a bug in Duma’s Ocular Beam (caused by an unusual way of constructing the command).
Now that all the bugs have been fixed, you can use this animation for everyone without any worries anymore. However, the animation speed may change slightly, and although it is not a bug, the speed is a bit unstable, so please use the Duma-specific battle animations included in the content as much as possible. And for some reason, when I turn off the background music, the speed of Duma’s Spell Animation becomes much faster. As mentioned in the overview, if you want to use this animation, you can use it on either, but preferably on the boss unit.
By the way, this is free to use, but if you want to edit it, be sure to contact me, even if you just say something to me.
My name is @HIROTO, but I don’t like my name to be listed in the credits, so if you want to list it in the credits, please only use SHYUTERz.
In other words,
Credit:@SHYUTERz
Next, about the bug-fixing work I had planned for several animations, I tested them all and found that only this animation had a bug, so I fixed this one.
Currently, I am working on Apocalypse.
If you have any requests for a recolor version of Legendary Animation, please let me know now, before it is released. I’m currently only accepting requests from one person. If there is no one else, I will recolor it with my own ideas.
As I thought, Apocalypse has too much drawing volume to function in CSA_Creator at 240×160 without stretching.
↓↓↓↓↓
(((o(゚▽゚)o))) go go
My brother is as good as it gets.
We’ve only recently started Terraria, but SHYUTERz’s equipment is weaker than mine, yet he still manages to beat me without hesitation and with ease. I guess I’m no match for my brother, not just in games, but in everything.
To be honest, I can’t even create Apocalypse or do anything without my brother’s help. ( ̄▽ ̄;)
don’t be so down on yourself. comparing yourself to others rarely ends in satisfaction - instead, compare your current self to your past selves and take note of how you’ve grown and improved.
I understand. Thank you very much.
I’ll never forget your words.
I’d like to explain a little about the OBJ specifications of FEditor_Adv and CSA_Creator for future Spell Animation creators. Incidentally, I’ll use a simple example of how to deal with using my duma Ocular Beam animation with the unsupported FEditor_Adv.
With FEDITOR_Adv, if a command (including sound effects) is executed while OBJ is running, the image seems to be severely distorted. With CSA_Creator, the image is not disturbed when the command (including the sound effect) works while the OBJ is running, but it flashes fast like an assassin’s alter ego. So Ocular Beam’s charge motion is created using such a blinking glitch as a specification, so it is not yet supported by FEDITOR. As a temporary fix, if you remove all the C101029 commands that are properly placed around the beam charge blinking, the obj will probably work in FEDITOR just barely (I haven’t tested it yet, so I don’t know yet). If I have time, I’ll make a FEDITOR_Adv version, so you can test it again if you like.
Thank you very much.
any way i can get the dark energy burst without the wording at the beginning just the spell itself ?
Um, what do you mean? Do you mean you want to cut some motion?
I don’t know much about my brother’s Dark Energy Burst animation, so I’d appreciate it if you could explain it in more detail.
before start it shows some type wording explain a new animations this pops up before the spells activates
Oh, I see.
Normally, that text is not supposed to show up in combat, but maybe your Hack Rom accidentally shows that text in combat?
(If possible, please tell us why you want to cut those letters.)