Yes, thank you.
So yes I can or no I can’t
What do you mean?
He wants to know if this animation is Free to Use and Free to Edit (F2U and F2E)
Like yes I can post it to those repositories or no I can’t post it to the repositories?
Yes, please publish to the repository.
And feel free to edit this animation. m(_ _)m
Yep, that’s I wanted to know.
I see.
By the way, the Ereshkigal animation is somewhat close to completion. So I will be able to release it next week. However, I feel a bit uncomfortable with it.
It may need a few more fixes.
Wow, it looks identical to FE7’s Ereshkigal to me. I watched the video ten times and didn’t see even one minor difference. What an awesome recreation! Thanks for remaking Ereshkigal for the community
It does beg the question, though… This looks perfect already. What needs fixing?
@Klokinator
@The_Big_Dededester
Here are some notes for me to fix.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Fix the fragmentation of Black Ball in OBJ, and fix the “flash compression” to work a little too fast.
Also, the hit sound isn’t coming out properly, so I replaced the “hit sound” with the sound effect right after the “flash compression”. And the last inazuma is a little weird. I also made a compression effect version of the Torchlight IF, for those who care about the stretching. In the test video for the release, I’ll be using a new dedicated ROM for the real Ereshkigal, since it’s a bit heavy.
Hmmm, there’s a scene where they’re stretching, so the picture quality is a bit poor. It doesn’t help that the purple suction effect doesn’t work if you don’t stretch, though.
Now that you point out the problem, I see it. However, if you somehow can’t fix it, I doubt anyone will mind. It’s not very apparent, in my opinion. At most, it is an extremely minor issue most people won’t even notice.
Can attest, I can’t even see the main issue there. However, I think there may be something missing from the original animation, lemme check
Well, you’re right, I may be a bit overly concerned, but from my point of view on the production side, I can’t help but fix these subtle issues.Because I want to make sure they’re perfect and released to my satisfaction. Well, we should be able to release it this Friday (Japan time), so please be patient. m(_ _)m
And thank you for replying! (。•ᴗ•。)
Well, I think my habit of wanting to make it perfect has come out strongly here.
Maybe the reason why I think something is missing between your original animation and the one I made is because it doesn’t have this background.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Original Animation Background ↑
An animation I made ↑
Yepperoni, that’s what I think was missing
Hmmm, I’m sorry, but I can’t say that I can ever improve this background problem.
Using huge background animations in the deepest range (OBJ) like this is not possible in the current CSA or FEditor.
For example, I used to make it as a BG in Luce’s Shiny Effect instead of having a huge background that wasn’t available.
However, in Ereshkigal, the decision was made to cut this Ereshkigal background because I already use BGs and OBJs in Black Ball, Black Hole, and the suction effect. This is the reason why I was unable to use the Ereshkigal background in my Ereshkigal.
Mmmm, I see, RIP