Here i am, again, and for another question! haha, sorry guys.
In FE6, if you strike the final blow on Idenn (or idoun or how do you want to call her) using the Sword of Seals you unlock a different final in which happy things happen.
is this can be replicated in FE7? I think that an event that triggers after Character X kills character y would be cool (maybe special death quote? or chapter ending, or special item, or something). Thanks in advance!
That’s actually already possible in FE7, I’ve actually done it in FE6A; let me find the events.
ORG $D3226C // This is what you'd put instead of the death quote's text pointer
ErikDead:
IFCA 0x00 0x05 Roy // If Roy kills Erik
TEX1 0x8E0
REMA
ENUT 0x0E // Trigger 0x0E
ENUN
ELSE 0x06 // If anyone other than Roy kills Erik
ENIF 0x05
TEX1 0x8E1
REMA
ENIF 0x06
ENDA
Then in my ending event I had this:
ORG $D322E8
Ending_event:
IFET 0x01 0x0E // If Roy killed Erik
MUS1 0x34
FADI 0x05
BACG 0x17
FADU 0x05
TEX1 0x8E7
REMA
ITGC Roy Sybaris
ENUN
ENIF 0x01
The way I have it set up, if you have Roy kill Erik, you get an exclusive item along with a different death quote and conversation afterwords. If anyone else kills Erik, you don’t get anything special.
cough request an asm condition from me that checks if some unit has some weapon equipped cough. Especially since the FE games have a built in branch for finding the equipped item of a unit.
A simple thing (just for test) that triggers when all enemy units are defeated
(i used a clean rom and wrote the asm code in 0x1000000)… but it doesn’t work D: i’m doing something wrong, right?
Maybe not? Did you change the 0xFF to the item ID you want to check for. (Also, none of my code works the first time so that’s quite possible ;P)
edit: also, be wsry of this
edit: Also, this does its check on the active character, so if you cleared the characters or something it might not work? It’ll work in a death quote though
Redownloaded and just replaced the new code on the older one (Without touching the event), and it doesn’t seem to change nothing D: I think it’s my fault XD