… Even both would be good. But in the system that I described, item effect would be ideal (to work the same as Hoplon Guard/Delphi Shield etc.). I guess this is separate to weapon effect so I won’t say weapon effect.
Edit: Sorry @Crazycolorz5, can I specify that I’d like the following, and for you to tell me which are doable and which aren’t? Also just need an answer on whether or not the “skills as items” thing is possible or not.
Wrath: Increase critical rate by 50 when HP is under 50%. (Always)//not sure if HP conditions are doable, and whether or not this would actually display outside of combat.
Nihil: Negate all combat skills. (Always)//low priority, but would be cool to have.
Parity: Negate triangle bonuses/disadvantages and weapon effectiveness. (Always)//we know that both these things are possible, but as a passive item?
Adept: Grants another attack (same as Brave effect). (Speed%)//temporarily give the weapon a Brave effect, I guess?
Resolve: When under 50% HP, Skl & Spd x 1.5 (Always)// same as Wrath; not sure if HP conditions are doable, and whether or not this would actually display outside of combat.
Imbue: Every turn the user recovers HP = Magic/Resistance stat. (Always)// perhaps can use @Crazycolorz5’s Renewal source?
Renewal: Every turn the user recovers 10% max HP. (Always)// this has been done, apparently, though not through items, as I understand it?
Paragon: Doubles gained EXP.// low priority again, can always just make a custom class for a unit with a lower Class Relative Power and have a “fake” Paragon skill.
Vantage: User attacks first when under 50% HP//again not sure if HP conditions are possible
Miracle: Increases Avoid by 50 (for one turn?) when HP under 30%.//again AGAIN not sure if HP conditions are possible
Luna: Luna effect (Skill%)//@Crazycolorz5 has already stated this is possible
Sol: Nosferatu effect (Skill%)//@Crazycolorz5 has already stated this is possible
Charisma: Grants Avo/Hit+10 to units of the same allegiance within 3 spaces//hijack support bonuses?