Proposition for a "Skills" system

I’d love to implement Sol, but I really want this edit to the native animation routine: FEditor Adv

Basically, Always update both person’s HPs at the end of the animation.

Um, I could implement Fortune, probably. And Vantage (switch the position of the two units on the top of the stack if just the defender has vantage). Luna is trivial. Paragon is trivial (I messed around in the exp routines a bit), Blossom is… simple enough. Renewal has been done, several times. Pavise… is also doable. Parity as is, always experience no WTA/D? I can do that by modifying where WTA/D is calculated. Armsthrift should be easy? Ask Cam, who has done the starsphere thing. Just base it on a roll and not the item. Cancel … Check the roll after a round of battle and if it activates, skip the next turn. Focus is simpler than you’d think because there’s a byte in memory measuring how much you moved.

The difficult ones are Adept, Resolve, Charisa/Daunt, Astra and Pass.

Note, nothing would have a special animation, though. Maybe I can mess around with the animation loading routine to load an alternative animation whenever a skill activates?

Edit: Resolve might be easy if we load it when the characters are having their data loaded… then again, it’s difficult if we need to make it kick in on the second round of combat.