Prepping for #Playtesting

/*
//#include this file somewhere before your chapter events
//if __DEBUG__ is defined, the difficulty will be set to the value defined below
//most other debug-related hacks (debug startup, win button, debug-o-matic, etc) also use this definition to control installation by convention
*/

#ifdef __DEBUG__

{
#define DebugStartChapter 0
#define DebugDifficulty 1 // Difficulty: 0 for easy, 1 for normal, 2 for hard

PUSH
	ORG 0xA20164
    POIN (prFixedDifficulty+1)
POP

prFixedDifficulty:
    SHORT (0x2200 | DebugDifficulty) 
    SHORT 0x2300
    SHORT 0x212A
    SHORT 0x5442
    SHORT 0x213D
    SHORT 0x5443
    SHORT 0x4770
    ALIGN 4


}

#endif // __DEBUG__

/*
//At the start of your first chapter's start event, put:
#ifdef __DEBUG__
//may want to consider loading in a debug party autolevelled to the average at the target chapter, doing so in specifics is at your own discretion
	MNC2 DebugStartChapter
#endif // __DEBUG__
*/

3 Likes