Permafrost's Writing Advice

I think Frost was more referring to some stories directly feeding the reader/player deliberately wrong information in order to give the intended twist more punch.

To attempt to make an example out of what we know in fire emblem, a bad twist would be if it turned out the falchion was actually just a normal sword and to defeat medeus they actually had to use the starlight tome when everything up to that point says only a divine dragon or the falchion can kill him.

Since the player had been fed false information the entire time leading to a weak twist and would result in what would be shocking the first time but irritating on repeat playthroughs/reading because the player already knows all the story beats telling them that they need the falchion to win is outright wrong.

Not the best example i know.

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