Hey, first post on here, so no idea about any of the etiquette, but hope asking questions like this here is okay, especially because it’s such a dead post, or if it’s something I should take to the FEBuilder thread directly… or even make it a separate post, I genuinely have no idea.
I’ve been inserting MIDIs for a while now and generally had no issues, at least no issues that couldn’t be solved.
I ran into a strange one today where my inserted enemy phase BGM, which previously worked just fine, suddenly started sounding weird with one of the instruments constantly cutting out, as if there were too many sounds playing at once (they weren’t).
I experimented with it as much as I can, and know what triggers it and what seems to be at fault… I just also have no idea how to fix it.
Basically… this only happens when I resume a game after leaving during enemy phase.
If I restart the chapter normally and this song comes on, everything works fine, but the second I reset or just close the game, and then resume the chapter, that’s when it happens.
Additionally, I found out exactly what causes it, which is the title screen music.
I just replaced the title screen music for the first time recently, something I held off on, until now.
I didn’t overwrite it however, just changed the track ID in the FEBuilder patches from 43 to AD, where my new one was in.
The second I switch back to 43, the default title screen BGM, the inserted enemy phase song works perfectly again.
I tested more, and turns out that if I set the title screen song to my other inserted MIDIs, they lead to the same issue.
At first I thought there was just something weird and different about my inserted MIDIs that doesn’t allow them to be used for the title screen, but turns out when I actually change the enemy phase BGM to any of the other tracks, they do not have same issue, regardless of whether I have a custom title screen music or not.
They sound fine, no instruments bugging out.
So in the end, it seems the song I want to use as the enemy phase BGM might be the main issue after all, but I don’t know what’s wrong with it.
And again, it works completely fine otherwise, only when resuming a chapter while it plays, and on top of that only if I’ve changed the title screen music (which obviously plays right before this when I resume a chapter, so there could be something strange there) to another custom track.
Outside of this very specific scenario, zero issues with the enemy phase track, so there IS a weird interaction with the title screen music here, which is also why I’m not sure if it’s an issue to be fixed on that end, or the enemy phase BGM itself.
I’m just completely lost here, and hope there’s at least someone out there who might know what the problem could be, or is willing to help by maybe checking the .s files out, should it be something you can solve in those.