I’ve done both Acts of Act 2, but the Cupboard doesn’t have anything. Is this an error?
I think you need to complete act 3?
I Don’t know if this is a bug or just a weird situation because Ophie is a really unique unit, but I still thought I would post about it. On my run I had just beaten Act 1 and went into the first fight of Act 2. That’s where I noticed I had gained about 10 units, all with no gallery slot or skills and their inventories filled with basic gear. They’re the ones named prim, Joel, Nia, and the rest below those three. On top of all that, I had Jeckle in my party who also just disappeared.
Awesome game btw, really loving it!
oh yeah he just does that for some reason

Had another Execution Crash. This time with Autumn’s Night Friend spawning skill at the start of a map, presumably due to it trying to spawn in a weird place?
Hi,
My game crashed with exception during the cutscene in the new 3A trial chapter, here are the logs :
1332474 DEBUG: game_state: Arrive Sydney_Boss (11, 22)
1332475 DEBUG: game_state: Registering skill Skill: Forest 70470 as 70470
1332475 DEBUG: game_state: Registering terrain status 70470
1332475 DEBUG: action: AddSkill.do: Adding Skill Skill: Forest 70470 to Unit Sydney_Boss: (11, 22)
1332476 DEBUG: unit: Autoequipping…
1332479 DEBUG: turnwheel: Add Action 613: ArriveOnMap
1332480 DEBUG: event_processor: Processing Event Line: wait;500
1332481 DEBUG: event: Run Event Command: wait;500
1332481 INFO: event: wait: {‘Time’: 500}, set()
1332481 DEBUG: event: {‘time’: 500}, set()
1332481 DEBUG: event: Event State: waiting
1332492 ERROR: driver: Game crashed with exception.
Traceback (most recent call last):
File “app\engine\driver.py”, line 137, in run
surf, repeat = game.state.update(event, surf)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File “app\engine\state_machine.py”, line 265, in update
surf = self.state[idx].draw(surf)
^^^^^^^^^^^^^^^^^^^^^^^^^^
File “app\engine\general_states.py”, line 232, in draw
surf = super().draw(surf)
^^^^^^^^^^^^^^^^^^
File “app\engine\state.py”, line 63, in draw
map_surf = game.map_view.draw(camera_cull, culled_rect)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File “app\engine\map_view.py”, line 174, in draw
surf = game.ui_view.draw(surf)
^^^^^^^^^^^^^^^^^^^^^^^
File “app\engine\ui_view.py”, line 91, in draw
hover = game.cursor.get_hover()
^^^^^^^^^^^^^^^^^^^^^^^
File “app\engine\level_cursor.py”, line 48, in get_hover
if unit and ‘Tile’ not in unit.tags and self.game.board.in_vision(unit.position):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File “app\engine\game_board.py”, line 216, in in_vision
if self.vision_regions.get(pos):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File “app\utilities\grid.py”, line 17, in get
return self._cells[pos[0] * self.height + pos[1]]
~~~^^^
TypeError: ‘NoneType’ object is not subscriptable
Hope it helps
Btw, the arrows point to pos[0] in the last line, didn’t copy right
Hey! I’m new to the fe hack community. I know how to convert ups files to play hacks on fe7 or 8 but this game seems like it’s on another application to play. I’ve played all my hacks on Delta. Is it possible to play this on my iPhone? Pleaaaase SOS this game looks promising!
Not on iPhone I think. People have got it working on Android by emulating PC, and the game also works on PC in general. But this isn’t an ROM hack (so no GBA Emulation will work), and as far as I know from the Apple side only Mac can run it via WINE.
Not sure what this crash is, but I’ll take a look.
Come on man! Why is there a cryptic lore question after the 3rd boss to continue the game! I love this game, and I like the story, but this is a crazy decision that I have to start a new run to try to puzzle this out! Why isn’t there an option for idiots like me who just wants to play the game?! Gah!
Is this the first one? Nice
Hey, sorry to hear you had trouble with it. It’s intentionally made so that it’s a little tricky, but you don’t need to start over to answer it, just don’t choose to abandon and you can keep guessing.
There’s an NPC at base who has some hints for players who get truly stuck.
Just chiming in to say I really love this game! I thought that the abundance of game mechanics would be overwhelming, but the game is pretty prudent about explaining everything and metering out the game mechanics in amounts that keep things understandable.
I’ve only run into one situation where I could not for the life of me understand what was happening:
Summary
In the one trial where you’re attacking a Tom Bombadil-looking guy (can’t remember his name, but he was a ‘master of animus magic’ or something like that.) and it seems like every turn he was dealing damage to two of my units, outside of his range, not through an attack or ability. It would seem like just during the enemy upkeep, two units of mine would get slightly damaged, and I had no idea why. It wound up being an incredibly damaging map because of it.
I apologize, I got to play that chapter again and I realized that there was a lightning gimmick to the map that I hadn’t even realized was happening before. My mistake! Though I think it could be signposted a bit more obviously.
There is quite a lot of experimentation and trial and error necessary to plumb out all the useful little details of every single decision you have to make in the game, but that’s expected in a rogue-like.
Hey, been loving the game! You captured a lot of roguelite mechanics very well (though I do think the meta progression could be a bit faster, but that’s not a complaint
). I noticed what I think is a bug or oversight: Risa’s (ghost unit) Eternal sorrow skill says “Whenever any unit within 3 spaces dies”, but it only procs on units dying within 2 spaces. Cheers!
Another (likely unintended) issue: it seems Ogen loses Stormy Voyage every attack even when not using it.
Hi all! Been a while. I’ve updated the EXE build to version 1.9. This will be the final Beta build until the “Golden” version of 2.0
Compared to the last build, you can expect:
- A large amount of new characters. We now have over 340!
- All additional Story content is now available
- A large amount of art updates, ranging from menus, character mugs, and map palettes
- Many balance adjustments, new items and upgrades, and more secrets!
Please to continue to report any issues! I don’t always post here that often, but I do keep an eye on bug reports and such.
Poor Val getting nerfed so hard, she was very broken before and definitely needed it but it still makes me sad. Amazing game, can’t recommend it enough.
Also, very minor bug report, but Trinity’s upgraded Draconic Impulse ability does not properly display in the action selection menu. It just shows the base version of the skill, still works as intended though.
