Hi all. I’ve updated the EXE build to a December 18th version. Of note, I am now considering the game to be in its Beta state, meaning that this will be the last version I release before I consider the game to be in version “1.0”.
What this means:
The story is mostly there. The main story is present, though it will receive revisions, and there are additional scenes I wish to add. All boss fights and elite fights are now present in the game, and I currently have no plans to add any more.
All planned game features are implemented. Most upgrades, difficulty modes, game events, and special features (music system, Skill Inheritance, etc.) are functioning in game.
The game is fully playable start-to-end, with most major crashes ironed out.
I am hoping to get version 1.0 out around end of January/early February, but we’ll see what happens.
The game will continue to be supported even after version 1.0 drops. This means that submissions for units, items, maps, etc., are NOT closed!
I want to do some rework on a few boss fights, as well as a bunch of general polish and QoL stuff.
Thanks again for following the game’s development. I know I’m not super active on FEU, so if you’re interested in following the development of the game, please feel free to join us on Discord.
As of today, Embrace of the Fog has entered version 1.0! What this means:
The story is completed. All planned Acts, Boss fights, and game features that were in the game’s original scope are fully implemented.
The cast has been balanced and polished. Every character has a full upgrade list and written conversations.
Major bugs and crashes have been reviewed and fixed. I’m sure there are still more, just waiting to be discovered.
Some Graphical and Operational overhauls. More QoL update, and a new status screen!
What’s in store for the future:
Submissions are still open! That means new characters, maps, and events may start to appear in future revisions of the game! If you want to contribute, please visit the discord.
More bug fixes, because there always will be.
Maybe other surprises? Who knows?
Thank you to everyone who has helped along with bringing this game into a completed state. It’s been a wild ride, and the progress we’ve made since the project’s inception in May 2023 is just astounding. I’m looking forward to further polishing and improving the game even more in the future, so if you have feedback, please post it here or on the Discord.
Congrats on the v1.0 release! A couple of my friends have told me that they’ve really enjoyed playing the most recent version, and also that a singular successful run doesn’t take too long, at around three hours. So short enough to be able to fit it onto a singular stream
As a result, I was wondering if you’d be cool with me streaming a blind attempt of the hack on YouTube? I run a small FEtube channel (https://www.youtube.com/@akirasou) where I do occasional video essay stuff, but mostly do playthroughs of FE hacks, either as streams or Let’s Plays
I was considering maybe doing a stream of it on Sunday afternoon UK time. I don’t… really know why you’d say no, but I figured I should ask first anyway, since there I imagine there will be bug fixes to make etc. So… yeah, let me know if that’s something you’d be interested in happening!
This game helps to soothe my gacha addiction with increasingly more absurd and convoluted units. One quality of life suggestion is to have a screen where I can view my units’ stats/equipment/skills in the home hub, that way you don’t have to deploy a newly gacha’d unit into battle just to find out what they do. Plus once you have more than a dozen units it’d be good to have that reference so you can remember which units have which gimmicks/team build more smoothly.
You must specify whether you will write the character’s convos (and then submit them here or to me directly) or if you want the development team to write them.
Additionally, you have 5 points to spend on extra stuff for your unit. The costs are as follows:
Skills (1 point per skill unless highly complex)
Negative Skills (Free, but do not count for “negative points”)
Item (1 point. Can be a normal item, new item, or PRF. Weapons, Items, Accessories all valid.)
Additional Weapon Ranks (1 point each)
Elevate base weapon rank (1 Point per rank)
Mixed range of any flavor on anything (+1 point to the weapon or skill it is on. Example: 1-2 Javelin. If on a skill, must include a restriction, ex. only when below 25% HP).
Summoning (+1 cost to the associated skill or item)
Multi Items (1 point per child item)
Higher than default Movement (+1 per Move)
No official FE characters
You can only submit a character/OC you own
You MUST list which weapon types each class uses, even if the class is a vanilla class
You must also specify the tags (Cavalry, Armor, Flier, Wyvern, Dragon, Infantry, Beast, etc.) if a non-vanilla class
If no weapons are provided, you will be given an Iron equivalent at no cost
No unlimited healing (like regen/turn). Healing limited by breakable items or charges/map are allowed, but will be scrutinized for balance
Distant/Close Counter are banned
Unlimited refreshing is banned
You may only have 1 active submission at a time. Please do not submit more until your existing submission is in the game. This limit still applies even if you’re on the Discord, if you post one here you can’t have one there too.
Hey, really enjoying the game, just wanted to report a quick issue or two (maybe bug?). Whenever a unit has/is given canto(+) and canter, the unit always uses the canter range after attacking, even if they would have had like 4 squares left with canto+.
Also, Penelope’s (Loonie 2ns) skill description for conversion seems to be inconsistent with what it actually does, in my experience, she can always convert no matter what the enemy’s health is, but the skill says <50% hp only.
Thanks for the reports! Both of these are fixed now.
Will definitely be there! I shouldn’t have any conflicts at that time. I’m updating to a Feb 16 build now since I made some mistakes in the 15th’s build. If I have another revision between now and the stream, will definitely let you know.
A few minor things about Beau, one of his abilities states that at 16+ ascension that he gets +5 to all stats, and it seems like he currently gets +3 instead, and I believe his ascension gain is capped at 1 per map, which makes a lot of sense, but it isn’t written anywhere in his skillset. Also, somewhat related, I know now that shadow clone doesn’t copy unique skills, but that might be nice to put somewhere in the event itself so people don’t accidentally waste it lol.
Finally, a quick question on endgame content, does the great demon scale at all? I challenged him first thing in act 3 last time and he absolutely clowned on me, but idk if the intention was to fight him immediately because he scales or wait to the end because he doesn’t
Also, thanks so much for stopping by Akira’s stream, we had a ton of fun with the hack!