It’s the best non-remake they’ve done since the Bush Presidency, so it may as well be.
Yeah this is true. There’s very little to debate. The game doesn’t feel like a waste of potential. IS nailed what they wanted to make and the game didn’t “try and fail” in a way that 3H or Fates did. The premise is goofy and the game owns it.
Yeah it feels like you have to fight the game a bit to make it happen. I appreciate that it is harder to put everyone into the “optimal” class, but it’s generally too obtuse. So while I appreciate the spirit of “limited reclassing”, how figuring it out and executing it is more challenging than it needs to be.
I’m inclined to agree with this, at least from a pure gameplay standpoint.
Chief I didn’t say this? I agree w/ you on the 2nd sentence here.
Sure. What I mean is that the systems are obtuse to navigate. Like for example, you need to level up bonds in the arena (using “bond fragment” currency), then go to another place in the Somniel to see how much SP (another currency) you have to see which skills you can get. This is also the screen you need to view to see when you get the specific weapon proficiencies for reclassing (another menu). Similarly, forging requires bond fragments and materials (another currency). It’s not that the ideas behind the mechanics are bad, but they made it tedious to navigate and do anything, resulting in a lot of wasted time.
It’s easy enough to figure out where you want to go, but having to take a meandering path to get there vs. walking in a straight line. Hope that helps clear things up.
My TV is also pretty old so it could just be a me thing – I didn’t play on handheld so IDK.
Agree. The direction piece is interesting given how 3H was almost an entirely different team. It’s tough to get a sense of IS’ direction knowing that it may as well be different organizations working on these games. It makes me feel better about parts I dislike, knowing that the next crew of devs may take a wholly different approach vs. “building” on previous entries in the way I think we often think of long running series.
No problem, glad you found it helpful. If you like good on-map gameplay, this is definitely worth a shot. The rest is a wash, but I do think Engage is the most playable “modern” FE.