I don’t use reminders or drafts, I just follow my heart.
I love to create fanfiction and I am very attentive to the story and the balance of a game
First I create the balance, then the story, then the supports and finally Hard Mode.
Balance: I spend days creating a balance that is perfect in my eyes and that rewards the player’s strategy.
I modified, weapons, triangle of weapons, terrain bonus, character base stats, level base stats, characters growth, class growth, class max stats, Enemies, Enemies position in the map, reinforcements etc…
I use a lot of math, so I won’t explain how I do it.
Story: I like to create the first 5 chapters usually, I use vanilla maps o new maps depending of my story, and then branch out my story from those chapters, as I progress.
This is one of the reasons why I never give accurate answers to players, when they ask me how many chapters the story will be or what will happen to that character. Because I don’t know either. if the things to tell are over, I finish the story, otherwise I continue until everything is properly explained. That way I can have fun without knowing the end of my story in advance.
The supports: I don’t focus much on the supports because for me they are useless, 3 dialogues are not enough to explain everything about the character.
So I prefer to have a small cast of characters but everyone have a big role in the main story or I create a lot of Event Talk between the characters to make them seem alive within certain chapters.
Hard Mode: I’m a hardcore gamer and I always play Lunatic at various Fire Emblem, but I know that not everyone likes high difficulty, so I create Normal Mode for players who want to focus on the story and Hard Mode for me or for who like to died a lot in game.
Test: I spend more time testing my game than creating it, because everything has to be perfect and credible.