More ideas from popular hacks include tier 3 promo, multiple endings, and low-use unique prf weapons that replenish uses every chapter.
Playable brigand because we love bandits
Every story-significant villain has to show up again in the last chapter, naturally
- First chapter starts with a lord, a jeigan and a few units fighting brigands.
- Giving bows +1 range.
- Holding unusable items that can buff (and debuff) your growth rates/stats or have skills attached to them.
- Slim weapons give you more spd stat or weapon experience.
- Rally skills and movement skills.
- Performing the triangle attack with non-pegasus knights.
- Trainee classes like Fletchling (bow) and Villager (swd).
- T2 classes having access to different/more weapons types like armor knights wielding bows.
- T3 non-FE GBA classes.
- Summoning non-phantom/wight.
- Staff units and refreshing units can wield weapons.
- Refreshing units have similar items like rings.
- The final boss is Fomortiis with different names.
It needs to have a title which was originally intended as just meaningless mashing of key words, but is then torturously name-dropped at the end.
This really was our Fire Emblem: Shadow Dragon and the Blade of Light.
What about our Gotoh?
Should be near OP
Probably should have some villager trainees as well.
The creator of feu should be the gotoh
The lord should use bows. Or lances. Or magic. Or axes. Or, dear god, anything but swords. Or, I changed my mind, swords are fine, they should use swords. Lord that can use every weapon but they start with E-ranks in all of them, actually.
Furthermore, we need one freelancer like Xane, and at least one swarper. Also, I’m seconding the playable brigand. Oh, and the early-joining cavaliers should be mediocre. Every time your cavs do anything, you should be wondering why you’re not just fielding exclusively infantry units (and a few fliers, because fliers will never not be good).
broke: 1-2 bows
also broke: 2-3 range bows
woke: 1-3 and 1-5 range bows. i think i speak for LITERALLY EVERYONE when i say the people want gaiden bows
preserve preps shop markup
Yea I think i’m going to make everything 75% more expensive in preps and make items 75% cheaper when selling things
We should totally use THE2’s status effect system
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Bosses move out of certain terrains that buff big avoid when you’re within their range attack.
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Certain playable units have unique player phase battle themes.
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Transporter (wagon/walker) class.
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Iron weapons, basic tomes and a heal staff are equally cheap (and have infinite durability).
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Blinking portraits.
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No force promotion for lord class.
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Save point tiles from FE11 and FE12.
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Battle Preparation chapter from FE7-like chapters.
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Enemy units’ battle animation palettes aren’t always red.
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Map sprites aren’t blue, red and green.
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Supports build automatically when units deployed together on the same map.
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Personal weapons and legendary weapons have skills attached to them.
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Non-lord units have personal weapons.
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During the battle preparation menu, there is new option for asking for tactical advices, Tellius-style base conversations or visiting a base camp.
I’m glad to see the real fire emblem, is, indeed, what I said, was the friends we made along the way.
Adding combat arts, gaiden magic and 4th allegiance would go crazy
every time in the hack Ru says something, someone has to say so tRue
every time r and u are adjacent in a word, R must be capatalized.
Wait this would go crazy so tRue
3 tiers of split promotions + trainees. I love games with a lot of different classes.